Well thats true but those can all be learned in 3d I don't think drawing benefits in any single area other than speed. And if you aren't already competent with a pencil you might aswell stick to learning while using 3d.
I use it for sketching. I just start up the program, select the pencil tool and draw. Paint is compatible with Cintiq so I use a stylus also. That's just a sketch though. Painting/texturing is done in Photoshop but I don't like to draw in that program. I scan in a drawing done by hand and work on top of that.
Whipped this up in Photoshop in a couple hours. Can't remember how many I've done before, but not much. I kind of like how it came out myself. What do you think? I drew the line art freehand with pencil and paper, scanned, then painted it in Photoshop. Some links to some tuts would be nice, if you had any.
These are my thoughts: - Create keyframe animations / hand made. Produce pencil on paper keyframe / animations if you can - animators get boners over the raw skills. - Pick 3 styles - cartoony, realistic - other. - The graphical quality shouldn't matter but the expression will. Sell the animation.
This is wrong on so many levels. The fundamentals are the only thing that matters in all forms of art. 3D is nothing more than a tool, no different than a pencil, sculptor's clay, or crafts. The more you learn the fundamentals the better your art is regardless of the tools you use.
I think you might be overthinking it a bit.. so long as you start putting in the hours, the questions of pencil+paper vs photoshop and 'how do i start' and 'how do i learn drawing and anatomy at the same time' are answered by experience, not by watching or reading.
I think cuphead on xbox one is all hand made and then scanned in or something afterwards You can see some of the pencil animations here http://jake-clark.tumblr.com/tagged/cuphead Edit: here's a physical model of the background from the dragon boss fight and here it is in game…
Ha the first thing I thought of when I read the thread title was Cerebus. Nice going so far its looking great, Gerhard would be proud! You're going for the penciled crosshatch look? That could be pretty cool. I could see the crosshatch as part of a shader over some semi painterly textures.
Thanks Striker! I will try that, I'd definitely been doing the color picking to get as close as I could. My next exercise is going to be a pencil sketch and see if I can recreate these materials, I'll definitely grab some refs so I can push them further. Thank you so much!
Okay screw it, I have some free time right now. I kept the shading on the textures very simple (using the pencil tool at 5% opacity) so to have a very rough feeling. Lightjet texture: model/wire: Recognizer texture: model/wire: Guard tower texture: model/wire+vert lighting: