A bit square, especially on the thighs and feet. If you add more loops on the base mesh you can get a nicer curved shape because you have more to play with. Add some down the legs and across the fingers- if you add more please try to space them out so there are few deformities when you sculpt (you will know what those are…
Here is a paintover I did for you dude to better describe some of the stuff I was talking about. -So I defined the hips more and gave it a lot more form, so its not so round cylinder like. -I changed the proportions up in a bunch of places, bigger head, not so wide body, did a lot of repositioning of the body from the side…
Generally speaking, if you can do it in 2D you can probably do it in 3D, at least in some fashion (ignoring knowledge of how to use the program, if we're talking digital 3D...) Most 2D artists I know who can draw or paint something in a reasonably realistic, well rendered fashion - they wouldn't have much trouble picking…
So I have an idea of how I am going to go about mapping this thing. I am not entirely sure if it is going to work or not but I think it might. Basically I am going to create a bunch of texture sets that define a surface type and are tilable, and then use masks to define where different surface types will go on the model,…
Ok! So, if I understand correctly. 1: If I use a cage mesh in Xnormal (a cage mesh which I import from Maya where I define it by hand), it overrides or makes irrelevant the smooth normals setting. 2: The cage mesh should be set to all soft/averaged edges regardless of the low-poly. 3: The low-polys hard edges should be…
https://www.artstation.com/artwork/L4yWzA COMMERCIAL ___ Real-time hair grooming task completed for a commercial project at Streamoid - https://www.streamoid.com/ I was given 4 days to adapt an existing hairstyle to a custom Metahuman base and implement several rounds of client feedback focused on realism, shape…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
woogity Thanks for your input! MeintevdS Yah I realize she look way too innocent, I define a ''plan of action'' to fix it, will see how that turns out! Der Hollander dunno if its not clear enough at the moment but the bandolier around her hips, is actually a belt on mine too! is it the angle that is bugging you? This is…
I wish I could just hear some reasoning as to how this is actually viable. Clearly with UDK and the like this would be hella expensive. Are they hedging their bets against the future? Do current high-end cards have enough throughput to handle something like this, even on current engines? Are they thinking that they could…
Honestly, at the moment it looks pretty good. It's got an interesting design and from the side view has some interesting lines. I think the other views could use some work as it is very square - maybe it bends inwards in the front or something like that to add some interest there. I'd also, as mentioned above, definitely…