Hi 3dLee, I'm always happy to see more Cryengine projects. I really like your goals - I've been thinking about doing something similar, as my current project won't be released for a while and having something to put into a portfolio would be nice. I don't have many crits at the moment since you have obviously just started…
It seem that this like starwars and LOTR all suffer in the later installments from not giving the characters any character, the little funny quirks like strange sweets and mad robots get left out and they spend too much time just following the plot instead of making a fun atmosphere. Oh well i really enjoyed it anyway. tpe
did some improvements to level1, and started work on level 2. https://www.youtube.com/watch?v=tPY5x42bn98 https://www.youtube.com/watch?v=lh1zFWugllY yeah i guess it's still too dark. for the forest portion i was going for something like this: http://archive.uboachan.net/yume/src/1270739868501.jpg
I didn't think Polyfrag could come back after sal_manilla was somehow banned for reasons unbeknownst ... or did I miss something here? also has anyone hoarded the old polyfrag pk3s (pakpc*.pk3) and the two unreleased tpe models? I don't have them.
Wii textures are usually compressed (from TGA source) because the memory is very tight on the Wii. You can find some Wii texture info here. Also here's a quickie rundown of the most popular formats... CMPR TPL is the most common for textures without alpha. It's a lot like DXT1 compression, in fact it's a very close…
Tpose Elite! Will be some time before i got this all wrapped up, might aswell show some of it now. Going to do some 3d concepting for the armor mike jensen style now. There are still areas i dont like too much but i want to see what the armor will cover up at this point. It's been a great training but i like to finish it…
Anyone reading this wanting to get into the industry/better jobs/improve workflow, 1 month is more than enough to make anything that's been posted here so far, even working in off hours. http://youtu.be/tp5XAzamk1o Every character in this cinematic was made, starting with a supplied basemesh, in a little over 2 weeks with…
I've got a couple perception neuron systems and have worked out a solid pipeline of getting data out of it and into unity. Maybe some of what I have to say will help you. First avoid FBX right now. The neuron axis software exports a severely flawed skeleton if you use fbx, it's very asymmetrical and those assymetries will…
Thanks everyone it's crazy and super encouraging to see / get all the support :) Future Fiction: I will do my best to match the world is mine figurine, but weel see how I go - the hair will be brutal, something I would probably create only for this one single position like the figurine. Base mesh I've been asked a fair few…
MOP! YES! So glad you posted this! i so gotta go back and pose the Dyrt Soldier and get him printed. i keep getting damn crazy explosions with TPose Master when I convert back though, so posing each individual piece is a damn crazy big pain to do in ZB. now i has a sad. again.