Hi, In my #MEL command browse button is not working I'm getting an error // Error: line 56: Object 'rsTxtPath' not found. ANY IDEA? proc ScreenCaptureWin() { global string $rsTxtPath, $rsTxtName; string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists ScreenCapture`) //closes window if already open…
I never followed Apple Arcade, that Survival Z looks great! I'm old, so I was aiming for something more in line with Zombies ate my Neighbors, I'm a Mega Drive / Genesis kid =)
can I just comment on how funny it is to see men model/paint a female and spend countless hours on perfect b00bs, then to turn around and see women do perfect "men-butts". This is coming along great as a short cowboy perhaps. Am I correct? My only complaint is I want to give his "privates" some room to breathe. Please give…
Trying to render a 2048 with 4x AA, gets passed the "rendering map" bit and is fine, memory drops from 1.4 gigs free to 600 megs free, then gets to normalizing height or somesuch and tells me i'm out of memory.... I still have 600 megs of ram free and its telling me i'm out of memory, after the map has been generated! =(((…
well, i was thinking that his arm wasnt gonna be CUT off at all, just be like a glove which he can pull his hand in and out... or be like mega man where the barrel and mag comes off and keeps the body bit. I fear i may be inadequate to model a robotic hand and such... unless i steal valves model :P
Sorry, not a Maya guy, so my workflow may not really help here, but I will put in my 2 cents. Does maya have an Import>merge feature, and if so will MESA work with that? My guess is no as MESA is a mel script plugin. What is the end goal with importing multiple models? It may be something where you might have to import…
She's spinning counterclockwise and I have science to prove it. Check out the thighs when the two legs intersect, there's a faint white silhouette around the pivoting thigh (bad poser render or something). The silhouette makes it look like the pivoting leg is in front of the extended one when passing and it only makes…
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
Well I'm about to graduate from my Computer Animation program and this is what I have to show for 14 months of CG training and my first 3 months of focused animation. I'm happy with how the reel came out and I'm trying to be optimistically realistic about my chances of getting an interview off of it. I already have new…