Hi everyone Practice Zbrush modeling (characters and accessories) Maya Hair (xgen) Render (arnold) Texturexyz my artstation here:https://www.artstation.com/artwork/qAq6An Reference master works here:https://www.artstation.com/artwork/WvkkG
Renderman is finally free for non commercial use! Anyone looking forward to trying it out? Also what are your thoughts on how this might affect Vray or Arnold? http://renderman.pixar.com/view/non-commercial-renderman
More update on the skin, still a few things off I think, the pores texture is a bit strong, will rework on this, still rendered using Arnold Any other comments/critics are welcome, thanks!
Textured with SD. Rendered in V-Ray using the node for Substance Designer here: http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter
Hello, guys. I have just
finished a model of T-90 battle tank. For modeling I used Maya, for texturing -
Substance Painter. For rendering Arnold. Thanks for
feedback.
Hi guys! Today I am very happy to share my latest project. Modeling in Zbrush and Maya, textured in Substance Painter and rendered in Arnold. Hope you like it! See it on Artstation:https://www.artstation.com/artwork/avqV9
in prodution you wont create good topo for static objects... only if there is a special reason todo that... we just create a vray proxy... or an arnold standin to make the scene manageable...
The shader is already created. It's the Arnold skin Shader. :) It's the texture maps that will make the difference. Here's a vid to get you started. https://www.youtube.com/watch?v=1v6OWgaESkc&t=625s