Thank you for your quick response. My video showreel shows all the maps. I have recently worked on a new character "Cybergoth" where I was successfully able to deliver roughness although I have not widely used PBR as of yet. As for the local competitions, there are none and I know I am well qualified for AAA gaming studios…
Unreal 4 Engine is Bullshit - lack of Realtime Solution or POM Shader still Missing since years. The engine as no nextGen Qualities. The lack of Editor stability and a ton of Hidden Checkboxes spread in X Menues suck. Lightmass sucks and Swarm Agent dont like Firewalls Blizzard is no AAA Studio Anymore. Overwatch, Heroes…
lol journey is not a game, its basically the rebirth of multi-media craze we had when CD-ROMS were first invented. The "indie game art" movment is bullshit. A bunch of hippies discover computers can render sound and images, they borrow a few cinematic techniques from cinema and call it a game. The obsession with AAA is…
As others have said, it seems like you are setting yourself up for tremendous frustration by trying to learn a huge amount of stuff in a short period of time, in what amounts to a single iteration of work. Breaking off a much smaller piece of that puzzle, and then going on from there, seems much more realistic. For…
I think "bloated" implies that there are too many workers for the number of projects going around. That's not really the case because the number of projects isn't fixed. Internet distribution and mobile have dropped the cost of entry and created way more job prospects. Are AAA studios bloated? Maybe, for example there's…
For many of the job offers i've read, you are right Pior. I was talking about when they ask - at any level, not only for senior or lead positions - for a great portfolio + experience in the industry (games or films) and some title shipped yet , an AAA title if possible (and since everything is labelled AAA now, i take it…
check out www.missionimprobable.org as well, we'll be updating with some more media soon. the moddb page is a great place to check out how it came together though. as for modding i think one of the problems is that indie games can sell, so people either want to get paid for what they do and don't like the idea of giving it…
Been working on this personal piece of Thing from the Fantastic Four for a bit. With the exception of the Beast contest, I haven't really posted any art here, but I've been a lurker for a while. Figured I'd start posting more. Hi everyone. Marmoset viewer version on the artstation link.…
I`m glad to present you my submission for the Artstation challenge Beyond Human in Game Character Art (real-time) category . I did the model, texture, light and render of this AMAZING character created by Lucas Leger for the same Challenge. Thank you very much !
-Polycount thread on specialist vs generalist: https://polycount.com/discussion/171014 -A lot of it depends on where you want to work. Historically, large AAA studios usually hire specialists, which smaller studios may hire people with broader skillsets. However, with the quality bar being raised higher every year, even…