are people still using this script by andy oakley as I used to find it very uselful. I could n't get the latest version(3.0) to work in max 2010 though. I just want to copy and paste/rotate uv's on a per poly basis. version 0.9 works but is a bit broken
Hi! My name is Max, I'm character artist I'm looking for a freelance job. I work quickly and efficiently Some of my works is here: http://www.behance.net/MaxShustov My contacts: ISQ: 406-589-029 Имейл: nitkawork@ukr.net shustoff@chb.net.ua Skype: max_shustoff
I was tempted as well, and more seeing that in amazon.es the PS Vita is for ~109€ with a discount promotion. But... it's the old one and not the new. Dragon's Crown is another great game of the few ones that makes you to buy a console, but we prefer the ps3 version. My friends can't stop playing dragon's Crown.
And its out, $119 (20% off). Here is the manual: http://modo.docs.thefoundry.co.uk/MODO-Steam/v1/ One developer had this to say: "MODO Steam Edition is not meant to replace MODO as a professional tool for your game development. It is intended to allow for the creation of workshop items." So its probably not worth it.
hi ted I've never had this problem before but its giving me an error when I run nDo The error reads Error 519: Server interface error" -Server interface error 'No component returned from CreateWidget' Line: 156 -> var m_Group_GeneralOptions = add('group', undefined);
We were invited to a local podcast Mana Pau Hana last week :D We talk about Gaimoria, plans for it, our first convention, and all that fun stuff! http://manapauhana.com/2016/06/27/the-mana-pau-hana-podcast-episode-029-indie-game-gaimoria/
How will DX10 change our jobs? I suppose this say it all... DirectX 10: http://www.gametrailers.com/player/9019.html DirectX 9 vs. DirectX 10: http://www.gametrailers.com/player/19966.html What interest us?: http://media.pc.ign.com/media/694/694190/img_3493897.html
The newest version of Arnold/MaxtoA (needs to be updated manually) bakes alpha and diffuse just fine via RTT in Max 2019. No normals, though, so those would have to be rendered via diffuse and object space for the time being.
Looks hot, just bought it. That snap-to topology tool itself is well worth $109. edit: Very impressed...took a total of 15 minutes to get from purchase to displacement painting in the beta. Nice smooth, strong brush too.
Yes that's correct. Here are some video tutorials on it: Substance Painter: The official tutorial has been removed so it might be changing in the latest version, however here's Michael Pavlovich talking about it: 018 Baked Lighting Filter - YouTube 3D Coat: Baking Lighting & Reflections in Unlit Shader - YouTube