http://2.bp.blogspot.com/-QMnMrDyE9VE/UeND-xQprsI/AAAAAAAAA4k/7TA5kSU8xaw/s1600/bogenpavement.jpg here's this floor tile texture i made, but it's diffuse spec and displacement are 4096x4096 size in order to have that level of detail, wich is pretty big.
that lava texture kicks ass, it's so rare to see someone make hand painted stuff that doesn't scream blizzard. you can just try distributing cracks more evenly. for example here's how i did it: https://lh3.googleusercontent.com/-CziigHrduvs/UVDsD5trMDI/AAAAAAAADGI/yiWNECpfB3U/s1300/HP_Vulcanic1.jpg
That facial animation really is something else. Involuntary twitches of the eye and all! Also, and maybe its just me, but the eyes and the head seem to be one continuous mesh? Either that or its heavy anti-aliasing, because I don't the discernible give-away edge where the eye should meet the eyelid, à la:…
Aaaaand it's done. (Warning: Major Photodrop Incoming) All together, there are 3 Texture Sets that make up the final product: the Gun Body, Gun Accessories, and Ammunition/Magazine Types, available in 1k and 2k texture sizes. Because the Ammunition sets are just the Magazine and Bullet, the texture size is half of what the…
aaaah that just made my brain hurt. =P There is not simple way to do that as far as im aware. I came up with something a while ago that might help you out a bit though, if you plug a fresnel into a lerp alpha you can use that to change the texture on the floor that is around the player, I used it a while ago to try and…
Latest update! aaaand right now I'm kinda lost as to what I should tackle next. I feel the topology is completely jacked up, so I want to do a retopo asap, but i'm wondering if I should do the armor and stuff first, and then retopo everything at the same time... speaking of which, I'm not very sure how to start sculpting…