@Pac_187 <333333333333333333333333 Btw there is a tool called ui mod http://www.scriptspot.com/3ds-max/scripts/uimod it does exactly what i need - saves current modifiers on object as preset. it has neat ui, very handy. Thanks for unwrapp shortcuts
Quite clever and a quick work around without messing with scripts or external keyboard editing software. I too have a mouse with some macrobuttons but already assigned them to un-assignible actions(ie delete) but might swap something out for MMB.
I use a photoshop script for frequency separation. Got it from this website i believe: https://phlearn.com/amazing-power-frequency-separation-retouching-photoshop It's pretty useful, not just for albedo but also for preparing your source if you use ndo or whatever.
Like Mark said, scriptspot got some. http://www.scriptspot.com/3ds-max/scripts/detriangulator Found that a long time aggo. I never had the need to detrinagulate anything so it's up to you to find out if it fits your needs :p
http://home.insightbb.com/~jamestaylor/ is a link to a small collection of PS action scripts with a save TGA that will actually save over the old one. The only draw back is that it will open the tga in PS each time you save, but its a small price to pay imo :)
NightShade UV has saved me countless hours of my life: https://www.highend3d.com/maya/script/nightshade-uv-editor-for-maya and I still use the RoadKill plugin in conjunction with it for more organic shapes. http://www.pullin-shapes.co.uk/page6.htm
This seems to work. I'm not sure if there is a built in way to do it. Just select the instance you want to keep and run the script. if selection.count == 1 do( for obj in objects where (areNodesInstances selection[1] obj) and selection[1] != obj do ( delete obj ))
So in, max you can paint a spline on the surface of any other mesh or a collection of meshes. It's a bit like object scatter but leaves behind a spline instead of objects. There are a few scripts that do the same thing. https://www.youtube.com/watch?v=ZwHJgfdOFDw
If you still use v. 902 like me, Peter Stambach's Modo to Unreal baking tutorial: (Bools Kit script video: www.youtube.com/watch?v=EvTDOM7K81E) https://www.youtube.com/watch?v=Y8MS37pPQ68 https://www.youtube.com/watch?v=2vayNaWs_3Q
Thankz amaning and Ehsan ! Following your answer Ehsan, I saw a few posts on the subject, and I will suddenly make some tests to check the bake as it is ! I use the fabulous Quad Chamfer script, so it'll be easy to make change if necessary