An environment artist that I work with was poking around with a trial or pre-release version a few weeks ago, it looked REAALLY cool and crazy useful. The videos above don't do it justice. https://www.youtube.com/watch?v=uQebzx2giX8 Sprite Sheets. The pipeline to render to flip book sprite sheets is amazingly awesome and…
This is a clever workaround. Kudos man! Just FYI, the issue is with the FBX file format not containing the tangents and binormals, it only export the normals. If you export to FBX ASCII you can look in the file and see they are not present. When you import the model, Unreal looks for the tangents and binormals but uses 0…
Oh I remember arguing with you about this. I get your view now and there's nothing wrong with it from a content point of view, but unfortunately this is not how the consumer thinks. Maybe it'll all change over time thanks to things like Kickstarter and F2P and the like: but right now most consumers (consumer like me)…
@scslover Yes because fetching a texture returns a vec4 (RGBA) value. If you look at the generated HLSL code from the material editor this will show as duplicated code (the same expression repeated) but this will be optimised by the assembler. Texture fetches can be expensive so you want to keep this as minimal as you…
Ok fellas, Here is just a quick update, I made a comparison pic to show some of the things I changed 1. New floater triangle to get better shape and better edge control 2.Fix the spacing on the bottom container (sits a little higher now) 3. Added in more edge detail in the front panel to make it more accurate and less…
New class started: Concept art and Texturing. Our first task was to make something technical, sketch it up and use photos to build the texture and shape. I wanted to make some kind of cute and lumpy mech. I started by dishing out the top thumbs. Some kind of tank bot, and a medic bot. The medibot is loaded with a container…
Thank you for taking the time to reply! For the anatomy, looking at it now i can see i need to do a lot more to it. The top of the quads are extremely block like. I did try to take care with the muscles during the base mesh, but ended up not defining them enough during the sculpt. I'm also no longer a fan of the original…
This is for anyone interested in doing a bomb for Gyro. Right now workshop only supports the cosmetic version of the bomb, so when you use the ability it will use the stock bomb. This zip file contains the source files for that launched bomb. Use the "gyro_missle_6k_model.dmx.smd" and the…
Final Fantasy VII: Wikipedia Development for Final Fantasy VII began for the Super Nintendo, was later shifted to the N64, and was finally shifted over to the Playstation in 1996. A significant number of art assets for the game were produced before it was re-targeted to the Playstation. Given how many pre-rendered…
Throughout the story of Scavengers Odyssey, the player experiences "visions" - dream-sequences that contain some important narration while cryptic symbols are revealed. For this scene, i wanted to create a sense of being confined inside one's head. To achieve this, I made the scene very small - less than 1m around you, and…