I do have one question, and this spoiler is about literally the first 2 minutes of the game, so if you have played the game you will have experienced it, but On a side note, I didn't notice blurry textures playing on PC. Maybe it's because I have stopped and looked super closely, but I have been staring around at…
I managed to: Cut my chin shaving (on a mole, started at @ 9:30, didn't stop till 1:30) (My chin now seems to have all the red blood vessells at the surface of my chin, fun fun) Go to college and be the only person there, so I was on my tod for 3 hours Smash my knee against the desk causing huge pain for several minutes.
I'm tempted to pick up ARMA III, but I'd like to find a crew to play MP with. I'd love to hook up with Shack Tactical, but I just don't have the time to dedicate to it like their players do. The MP for ARMA II is neat, but I stopped playing the SP as soon as the story had me "commanding" an AI squad that was a few IQ…
It's also a symbol of victory. True the cross was used to kill Jesus, but he didn't say dead, and we use the Cross to represent that not even death itself could stop the Lord Jesus Christ. It would be akin to carrying a bullet you'd been shot with but the doctors dug it out and managed to save your life. You'd probably…
With Biped it is at least ato apply (cleaned) mocap to your rig, as the bip format is FAIRLY good at saving and loading animation data. There was a post here about face rigging the other day, wehre Kona posted an iamge - that would be a great starting point. I can also recommend the book "Stop Staring" if you really want…
Really nice work, especially considering you are using milkshit... I mean... shape. Have a look at gmax and possibly blender, both are far better apps than milkshape and ofer more versitile tools. There are a number of free modeling apps around these days and some of them are very good. I would advise you learn a more…
That's obviously up to you, but I believe Maya is by far the professional standard, so I think getting proficiency in that would help you long-term. The broad 3D modelling skills are obviously transferrable, though, and there's no reason you can't learn both. I had a student license for Maya but had to stop using it in…
You don't have to leave Zbrush. I still use Zbrush in conjunction with Modo to do my hard surface sculpting and modeling. Especially for weird shapes. 3D packages are easy to learn. Stop worrying about it too much, and if you worry tthat much, just switch over and quell the fear. It's not like the theory you've learned in…
This sort of question is honestly pointless - nobody can answer it for you. Design the unit without restricting yourself, place it as close to the camera as it'll ever get in game and start reducing geometry and texel density - stop reducing when it starts to become visible to the player and you have your answer. Modern…
Yeah it's time to stop before I start stacking up too much stuff on her and RUIN IT FOREVER more pics + 3D viewer here: https://www.artstation.com/artwork/gJ9nne She's been tons of fun to work on, besides the Marvelous workflow I got the chance to work on a few props and piece of clothing which were pretty cool to work on.…