This is really looking great so far! Might benefit from sharping up the ears a bit, looking a little blobby right now. Its really good practice to sculpt convincing ears. The face won't look quite finshed until then. Hope that helps :D
what would be the workflow for creating and practicing making levels/environments? Do you always start with sketches/concept art? Do you sometimes just go in and blockout geometry and come up with ideas as you go? I'm curious how other's go about it.
You can hold CTRL when moving to grid snap, or use vertex snapping. It all depends on how you work and what'll make you comfortable, there's no "best practice" here. Some people really need to see round numbers in their transform components though...
Well I spent another hour on the low poly, then lost it texturing. :P I think Total productive time spent was around 5 or 6 hours! And not as nice as yours, haha! :P I think I'm going to have to do more practice like this.
theoretically you are right, practically you know damn well what Ngons are in our field and when people refer to polycount that they mean trianglecount ;) tris, quads, ngons, I don't think it has to do with the missing ability to count further than 4 :D
OK, but it's better to make that step now, rather than wait. You don't need to get too technical to make good art in an engine. You can practice the same things. Treat it just like you do with vray... it's just another rendering tool.
Yeah, I thought the reloading thing and sealing doors were pretty cool. Played through the offline practice mode as Crash (the tech guy), and I think I'll be sticking with him when I get into the campaign. Really, really fun - way to go, Valve!
From what I understand the values varies a little from engine to engine. Much as Joe Wilson writes in http://www.marmoset.co/toolbag/learn/pbr-practice. "PBR is more of a concept than a strict set of rules, and as such, the exact implementations of PBR systems tend to vary. "
That all makes sense guys. I'll check out the assets in UDK. I have it downloaded but never really viewed the meshes. There's way to many ways to go about something when you're trying to learn the ropes haha. You only learn by practicing though
Been stalking Zbrush central all week/end. I admit, I fell asleep during some tutorial vids, lul. All good stuff. Just need to keep practicing :D I want to finish this scene before the new year! D: