Using prefabs is only cheating if you can't make the parts yourself. :) If I need a pair of laces for a boot, for instance, I'll use an insert laces brush. I've made many pairs of laces in 3dsmax over the years, and know I can make them, so rather than cheating I see it as using my time wisely. When insert brushes were…
@Eric Williams I've been overlapping most objects that are duplicated on the mesh. Except where you won't get away with it due to obvious repeats when texturing so it's mostly just half the car really then flipped onto the other side as you will never see both sides at once. I split it into sections and exploded them for…
Yep decompiling models is a huge pain in the ass, you need to edit the .mdl files in a hex editor, you can't use a text editor it will butcher the files and make them unusable. If you've ever opened them in a text editor, re-extract the files and use a hex editor. Once you get the .mdl files broken apart you need a program…
It really depends on what software you're using? Maya's quick rig tool is pretty good for something like this. It's pretty easy to use and doesn't require hours of setup. https://www.youtube.com/watch?v=o1L3Unmm588 In maya I personally use Advanced Skeleton and The Setup Machine3 which create high quality robust rigs that…
You can go this way by using dynamesh. It works really well for experienced artist who are busy with character development. For those starting out, not so much. The limitation with this technique is not being able to go up and down with sub division levels which is really handy when beginning. Here is a Brinko style figure…
My main apps are 3DSMax, Photoshop/3D-Coat, and ZBrush. My guess though is that you just want to know what Software is the most heavily used in the industry? If so: Concept - Photoshop for painting, Clip Paint Studio for line art. Modeling - Maya/Max hold similar market share, but...(see: rigging/animation) Sculpt - ZBrush…
I graduated from AIOC with some amazing teachers who helped me get better at what I do. I never knew what 3Dsmax was or that Game Art was a carrear option to persue. I just wanted to make Art. AI helped me focus on that and I pushed myself to be better and better at my craft. I put in at least 30 hours a week on every…
I've been learning 3dsMax, Zbrush and CAD, mainly focusing on Max. I've worked on: A Game-ready Character Design Project An Event Design Project (Designing an event booth for a convention in CAD and Max) I also worked on a team that produced two VR Historical recreation projects. I don't have any pictures readily available…
C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts or C: \Users\jeremiahb\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros (this one is you YOUR user folder and the AppData Folder is hidden by default. You can unhide it in your folder options.) However... if you drag it into the viewport from anywhere on…
It has been a while. I have been working on the mockup of the model. He is now rigged with bones and can transform to all three different states. I havent done the hands yet and neither the landing gears. I am quite happy with the result. It has sure been a bit tricky to get everything to work. Next step will be to finish…