Oh boy... I highly suggest taking some business and marketing courses if you're serious about this, right now you seem to be barely into the idea stage. Using a third party site to handle the store and web side doesn't instill confidence if you are competing with established asset stores. Selling your own work as a one off…
Welcome to Polycount and game modding. :) In most cases throughout game history we've not been able to paint directly on a model. The tech has been around since the mid 90's really, but it was too clunky for production till the past decade or so, and even in the early 2000's it was fairly specialized software. (Remember…
Hi KrissyB! I'm sorry I'm only just now seeing your post, I should know better than to rely on E-mail alerts. ^-^' But yes, the Durango is made up of separate pieces that are attached as one object, so it mimics how a car is really put together. I like to start a base model with everything as one chuck to get an idea of…
It's a bit confusing, are you making this in zbrush or normal modelling? The first screenshot says zbrush, but the wireframe in the second says just normal modelling. It's also a bit unclear what parts are just lowpoly/base and what parts are already (turbo) smoothed, but overall the edge widths seem nonexistant. (and it's…
Overall, I'd say your presentation needs work. Your Marmoset renders aren't cutting it, and you lack any kind of consistency in your presentation and render style. In all honesty, your environment assets are the best in your portfolio, which is not probably sending the right message across if you're advertising yourself as…
Hey, checked out the web demo reel, some really nice work in there. There are a few timing issues though, some scenes tend to drag on while other zoom by. Specifically, the samurai rotation is pretty fast and doesn't allow the eye to really focus on the model. Some of the scenes drag on between render/untextured…
Okidoki, yesterday after-noon I've bought ETQW ED. COLLECTOR - 1) BONUS DVD : <u>Concept Art -</u> I'm a little bit disapointed about. Well done , but I've expected more sketches,concept arts etc. (maybe some short wip , why not ?) There's more art concept on the wall at studio Splash Damage.... - comme on guys what's up ?…
A question... are you using the max2obj exporter to export an .OBJ mesh? Avoid that exporter at any cost! Is SUPER-bugged! Use the gw:OBJ exporter or, better, the xNormal's SBM exporter if possible! Are you making Reset X Form before exporting in Max? Do that ALWAYS before exporting! That's crucial! About the ray…
Cool mcgool! The magic of metal comes from the reflections - the spec map and so forth is where its at. You will have a deeper sense of satisfaction once thats in place. A few things I can suggest at this stage. Use a Darker grey in the metal, then get the brightness in the spec - one trick they use in Unreal 3 was pump…
Hey Joe, Your artwork isn't bad you really need to give it the presentation it deserves though. I like the first set of renders you have for 2D you show us everything we want to see a beauty shot wireframe and texture flats. I think you should give all your work this treatment show us all your work not just a beauty shot.…