Yup, you pretty much answered your own questions :) Also both Maya and Max have an option called "preserve UVs" which eneables you to move a vert in 3D space and have the UVs adjust themselves accordingly in the opposite direction in realtime so that the texture doesn't "move" and the vert being moved effectively glides on…
I actually kind of disagree with that to an extent. While I do agree that daily practice *is* necessary, I also think that brute-forcing it doesn't really help. That one last figure drawing will not help much if there is no paradigm shift in its approach compared to the previous ones ... That's also why I don't see much…
Hey, Thanks for the replies. I tried transfer attributes again just to make sure and it's defo not working. It changes all of the normals on the target mesh, no matter which sample space I choose. I've prepared an FBX but there doesn't seem to be a way to upload it. I tried changing the extension to an image file but it…
The way I understand it. The old testament was a series of rules, regulations, examples and prophecy. The first 5 books of the bible are the Pentateuch in Jewish faith. It leaves off waiting for the messiah to come back which is where jews believe they are now. Christianity is an extension and overhaul of the Jewish faith.…
I don't know the guy personally so I will never know what he acutally thinks about the issue, but to me his talk felt staged and it seemed like he was playing a character. Maybe I just have too much faith in people to believe that someone could be that blunt. But regardless, I completely agree about the use of Skinner's…
I wouldn't say you're being harsh, but you are comparing skillsets that are completely alien to a 3D artist. Piloting an airplane requires knowing your aircraft's capabilities, extensive flight training, among many other requirements including licensing. Being a 3D artist isn't a particularly difficult profession compared…
I think that's a positive improvement. I don't know about desaturating the rock, it seems fine. Same goes for the creature. My remaining critique of this thing is that the rocks and dirt (even the plant to some extent) seem to be too glossy, giving them a plastic/rubber aesthetic. The creature could use some tweaking in…
Zwebbie, I completely understand where you're coming from and, to a large extent, I fully agree. There isn't a single game artist on my list of actual favorite artists and you've basically outlined why. Unfortunately, I don't actually think there's anything that can be done about it. One of the main problems with games in…
I thought about it a little bit more, and perhaps the copyright infringement for “substantial similarity,” commonly used for illustration/graphic design work would apply for something like this. I'm not sure what it is to the exact extent, but I believe one of my old professors who was a collage artist stated there was a…
Those are some interesting ideas, thanks for the inspiration! I especially like an idea that branches off your first proposal that discusses what modern gamers are looking to get out of a game's visuals. I seem to recall an article that talked extensively about how gamers want more 'art' (like Journey) in their games, and…