Yokai: its true that we will probably never fully understand the subjectivity of human perception, and the things that go on between seeing and understanding are beautifully confusing. ive always wondered if every person sees color differently. there are color blind people, so technically some people do see color different…
Mood Boards I managed to collect some concept and in game images of the hangar. There aren't that many concepts of the hangar and the in game view of it has a black hologram behind the mech. However I managed to get some images where you can peek around the mech and see some background detail. I've got some shots of the…
The root game of UT3 is kinda dead (if you want to play against actual people your best bet is a warfare type game, maps without bots wont have the "+" next to the population count). Modding's a lot of fun when you get the hang of it, i highly reccomend it. It can be your ticket into the industry if you're interested. That…
I know this is BS since I'm not in office yet. Oh, but it wouldn't be destroying America's first world status, but bringing the status quo to first world levels all over. :) to-may-to to-mah-to I know. We do so love starvation and lack of clean water elsewhere so we can say how good we have it, all the while feigning guilt…
Most of it is really good, but one bad piece can spoil it for the rest. Think of it this way when they open your portfolio you start at 0, provided the site isn't flash and takes a year to load. A good piece of art gets you +1 a bad piece is -2. Lose Prime it hurts to look at it. It may (or may not) be accurate to the G1…
That really depends on what the range of motion is that you'll need. Typically designers and character artists try to work around things like tubes from the torso to the arms or legs because the range of motion is so high and its so hard to get them to behave like tubes and not blow your entire rigging budget on the tubes.…
I was in the same boat many years ago... I quit 2 years in after landing a job doing what I was training for. It was fine, it was a job, I was laying out pages for print and web. I worked my way up to management and was making really good money, but it was kind of hollow. I never stopped tinkering with games and making art…
Hey man, you've got some great taste in concept art. I like how far you've come already. You seem to have all your elements in place. Here's some major points that will help it along. Stronger Silhouettes I would push the shapes of your roots further, in the concept they are sinister curved and menacing. In yours they are…
I share your situation, lol. It depends on what you really want. A lot of my peers in game dev want to join the companies who's games they like, but they are not motivated enough to do the work involved. They simply want to be associated with the companies for the bragging rights and what that might do for their self…
Unfortunately yes it is difficult and often unintuitive; Real Virtuality's engine has old roots and it shows. There is also a lack of tutorials / up to date information, the BIS wiki is generally helpful but that's by no means a complete reference. Because of that I'm putting together my own tutorial just to have one…