mooooar waiting! lol Just had a phone interview last week and I believe it went fantastic. I recently found out I'm being scheduled for another phone interview D: ...I will endure this torture and land this career darn it! This company seems so amazing and I know that not only would I do a great job, but I'd absolutely…
Your spec map and gloss map need to be pushed alot, its looking very flat atm. I would say since this is your 1st time texturing try to stay away from Ddo it wont teach you much in the long run. Get together some textures and decals that you want to include on the model. To get a better idea of what you need you should ask…
Just rambling... While trying to avoid comparing apples to oranges, it seems like the movie (passive entertainment) industry has caught on to something for action movies - give women something to identify with and they're going to like it a whole lot more. Hey there's a concept! In recent memory movies like Underworld 1/2,…
That's a really nice normal-map on the wall texture there. The diffuse is also good but feels like it could do with a tad more detail and noise. Some more sharp dark spots to imply cracks in the mortar would be great. About painting or baking lighting into diffuse textures when normalmapping... a little bit usually helps a…
I understand about the bookending (that checkbox seems to add a bookend for you) but that doesn't seem to be the issue -at least I don't think so. I haven't got a bunch of different animations just one biped with a bunch of frames making him do a dive to one side. I've just found that loading my bips onto a normal biped…
From what I know about the IATSE forming which is the major US union for the film industry (actor and crew side, I don't know if it applies to the VFX/ cg side) there were massive strikes for theaters happening because of the dilapidated and dangerous sets. This was later rolled into the movie industry when a lot of…
Not sure where I'm going with this anymore. First, the hands as smoke thing isn't really what I was going for, and I'm starting to feel worse and worse about modifying what I had an what I liked because people didn't like the vibe. I think my new plan is to say fuck it, and finish the piece the way I'd envisioned it. The…
I think noone will answer such questions because of NDA and lack of people who worked in such conditions. You should ask Sperasoft staff directly. They are indeed huge & legit, can't say about cool — didn't worked there. I think they are our biggest gamedev outsource company. First of all, do you speak russian? If not, you…
Thanks so much ppl! @ praetus Yeah when I think over it... it makes no sense how the skull is attached... lets say the orc had super glue :P @ BradMyers82 I will get right on smoothing out the rib cage area :) and thanks a lot for the muscle fiber details tip I will try to get that in the textures! When it comes to the…
hey folks, Thanks very much for the crits, I think that they will all be acted upon....the helmet was really rushed out just to hit a date I needed her for (had to hit a deadline is probably the "dog ate it" excuse of the CG world but i'm sticking to it ) so it will be either revised or scrapped. Alberto Rdrgz : thank you…