Its difficult to explain in text but I will give it a shot. Maybe its a good idea to start with crits on the larger forms and work toward the smaller detail. For a start the eyes are too large, far appart and oddly shaped, not really fitting a commic or realistic styling. Narrow the whole head a fraction then make the eyes…
Building off of what others have said, you need to add more to this scene to bring it to life, make it feel lived in. Reference is your best bet, but a few suggestions - Torn curtains or busted blinds (makes it more secretive/a hideout) - dirty this place up, make it feel like filthy, uncaring drug lords have been here. -…
Your modelling work is great! As I've asked in a few threads lately, how close are you wanting to mimic the style and feel of the concept? If you look at the lighting of the original image, it is quite pale and cold - almost white (with a slight twinge of yellow). This picks up the greens and greys in the foreground and…
phew, finally. After much debate with a friend of mine he talked me into going back in and roughing up the model. I was going for a generic unit that could be used in game, but his perspective was that if I was making this for the purpose of putting in my portfolio/Demo reel then I should give him character, make him stand…
So I've been able to get back at this within the past couple days, so figured I'd post an update. Basically just doing the modeling right now. I'm trying to make everything as modular as possible. I started changing all the unique meshes to the blue color. I feel like I have most of the basic parts all modeled out. What's…
Konrad hit the nail on the head. The descriptions really do detract from the pieces. One thing is they are entirely too long for what they are used for, and they also state things that can immediately be interpreted by recruiters as something negative (which is obviously a bad thing). If one thing I've learned it's to keep…
Good luck with your second year man. I graduated AIE nearly 10 years ago, and BY FAR the most helpful thing for me was posting on this forum. Not even exagerating. If I had to do anything different, I'd watch Zack Petroc's gnomon DVDs way sooner and do some life drawing classes. So you should definitely do those things…
I'm quite impressed we can run stuff like this in a browser these days! I really like the composition of this environment; there are good focal points and it doesn't feel cluttered. I feel like the colours are maybe lacking some focus. We have yellow floors, blue mist, green trees and red painted wood. I feel like pushing…
I agree with big part of what you have just said. The boxes and objects that could be reused and your over-optimization comments are 100% correct. But I don't agree that examples I mentioned are rare exceptions. They are exceptions for main animated characters and props where we have enough texel resolution usually . But…
Would love to hear your comments.!!! Here's a rough attempt at what I had in mind. This was a lot harder than I thought it would be with Ornn having a lot of little things that needed to be converted over to some form of confectionery good. The difficulty wasn't in assigning a confectionery good to each component but…