I figure they will, I wasn't commenting that Venom would be thin, but Topher is, whereas Eddie Brock was always portrayed as practically a linebacker-sized fella before coming in contact with the symbiote. Regardless I'm betting it will be well done in the movie, just seemed like odd casting.
Boobs, Thighs, Face And Hands need work buddy' She needs to be sexy and perfect. There are too many manly Features in this- I don't know what else to say, but I think you missed, But its nothing to get discouraged about. takes practice.. Sorry
Hey MoP, this was so cool I had to try it out! I made a few, but this was the only one that looked decent enough to post :P It's a good motivator to help me practice, though, thanks! Deadly sword-wielding musketeer with a robotic arm! 15 minutes
Might as well texture it while you are at it. It's good practice, and then you can use it in your portfolio. Solid modeling so far, only crit from me is to uneven some of it a little, having all perfect right angles is boring. Give it some slight variation.
5 sided faces? Where? As for the poly count, the smoothed out version just like in my concept was for after I make the blocky one. I just wanted to do something low poly, beneath 1000 for practice and to learn to control my mesh flow.
Thanks for sharing that tutorial arshlevon. I didn't know about the flipping of the green channel, it doesn't say in the Zbrush practical guide. And that orc looks really cool. Did you model it from scratch in Zb or did u do the base mesh in Max first?
To some up that railer for me in one word... excited There's not been a GTA I haven't like yet. I know Liberty City is supposed to be based on NYC, but that makes it seem practically the same, even that triangle buildingy thing you see on 'Friends' in between scenes
The look of the buttons and panels should change a bit, but the actual interface and workflow should stay about the same. It will be possible to not only set custom hotkeys and to have greater control of the interface through Python scripting. Exactly how it will all work in practice has yet to be revealed.
Ha, your SPEED models are waaaaay better than any models i've actually taken butloads of time to make...hehehe. I need to practice, but Ut2k4, Half-Life2, and all my other comp games mock me whilst i do....dammit.
Those are some pretty impressive results, despite the minor error on your foot. It looks like your make-shift greenscreen will be very useful. Show us some sweet practical applications! I want to see you overlayed over a running game map!