wall of cheesey text It's the catch 22, and some people like myself and a ton of like minded people on this forum have a lasting impression from 3d and anything from conception to rigging a model. There's something tangible with this art. Like when I rig even a low poly model and weight it just right. You on that first…
"if you consider saying a game's graphics as fugly as a constructive critique, that only demonstrates your ignorance." It wasn't constructive. But what would be the point of constructive criticism here? Your artwork was very nice; the rest, is not. If you are going to pass a critique on to your shader writers, sure, I'll…
Cars, hands down. You can't compare wartime figures because the gun is a weapon, while the car is a conveyance. You can only get a fair comparison when both are intended to be used for recreational purposes or as necessary tool (though how necessary hunting or home defense is is pretty ambiguous). If this statistic is to…
hey jostvice this post grabbed my attention cause the first model I textured was one of these tanks! Anyway, my first thought would be change the color from green. I am no expert in the fuel tank field but I have not seen many green tanks. I dont know the context of this scene but I would dirty this thing up as much as…
Thanks for The feedback guys, some of these points i wanted to go back and fix but At that time i was too busy trying to get them finished in time. i think i what i may do with the ground to fix it up is try overlaing alphas with roots or small plants to give it some dimension. I totally agree that the surface on the ring…
Thanks for the replies guys! I thought I'd softened the curved edges and hardened the centred arch edges, and I had, I know I had. However, for some bizarre utterly inexplicable reason the normals were locked on it :poly105:. I tried unlocking the normals after resoftening and rehardening the egdes didn't seem to make a…
To emulate oil pants you're going to want to just pick your colours from the colour palette and canvas and just paint everything stroke by stroke. It's quite simple really, think about what you want to do. You want to make it look like someone actually painted that stroke by stroke? Well... paint it, stroke by stroke! Most…
Thanks rooster, good point about the mid-level detail. That is indeed an amazing place to walk, though the paths are kind of fenced in now since it gets so much traffic. The photos are the areas you're forbidden from entering, so they've retained their untrampled lushness. If you venture further afield though, you can find…
Vassago - It sounds like the problem you're describing is related to paths not being correct for texture maps. Does sample_animated_color.SFX work correctly for you? That one doesn't use textures. Try loading up sample_fresnel_term.SFX and assign it to an object. Then select the texture map node and in the settings, browse…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…