I think its worth experimenting with and see how it looks, people do that all the time with hard to unwrap objects. Build it straight, unwrap it, then mangle it. This would be one more step but I think it will work pretty well. Considering normal maps bend twist and deform when animated I'm not aware of some technical…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
I'm currently in school learning about game design, and game art production. My school teaches us how to model, texture, and light as well as getting our work into UDK. However since learning how to model within Maya I'm constantly having my meshes either being too low poly or too high poly for their purpose. My school…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are seeking a talented and keen Web Administrator. The Web Admin will perform periodic updates, improve the design of the official website and enhance user experience of online…
Hi, Let me preface this by saying this is NOT a vs thread. I just want some recommendations. Long story short after 4-5 years of modelling in it, I'm DONE with Maya; Autodesk has proven that they can not handle development on it and their incompetence has me pulling my hair out at the roots, my meshes are randomly becoming…
Hello. This MEL code is great to render when you have problems (unable) to select which frames to render, however is there any way to stop the render view to keep popping in each rendered frame? global proc renderIt() { global string $fileName; global int $end; global int $sta; setAttr -type "string"…
So over the course of working with Maya I have run into the same awful problem a few times where Maya will switch to some super odd selecting method where I am unable to select specific verts or specific sets of verts. Instead it will only select random verts every time I make a selection box over my model. Also when this…
Starboard Games LLC is hiring! We are an highly professional and friendly Indie game developer looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…