Had a super awesome long weekend. Traveled a bit but now it's time to get back into sculpting so here's today Sculpt. I used several Ref Images but this was the main: Tommorow more sculpting. Feel free to give feedback and critics.
Not made a proper thread over here in a really long time, hi! Going to be a working on my first character sculpt, thought it would be fun to document my learning process. Got most of the torso going so far, but I still have a really long way to go yet. I've only ever sculpted a handful of heads before this model, so I'm…
I've been hoarding my updates. Working on my foliage and trying to make it look as awesome as possible. I've got a test bake of the tree trunk sculpt. The limbs and branches are separate so I can use the trunk as a dead variation.
It's not dead yet - I swear Worked quite a bit on this one but a lot has come in between - hopefully I'll have more time now to finish this one off. Sculpted several pieces in the scene and going to bite into the tree or the camp at this point.
Thank you :) I got the claws and wings done and eksported but got busy before adding them to max, will do that today. Also gonna sculpt some stuff like broken armor, old tree and piles of treasure for the cave :)
So, I finally got a chance to do more work on this challenge and here are a few initial quick zbrush sculpts of the shell and tree. Still just greyboxing the environment. Will keep posting updates once they are more game-ready models.
A couple of month ego I saw one of amazing concepts from "Greg Broadmore" for a Venusian environment he did for a Workshop : This world is around his astonishing universe of Dr. Grordbort, totally blown up by that I decided to make this one in UE4 so that i can wonder about inside it in VR, worked on it on spare times, I…
SCULPT OFF HAPPENING NOW. DON'T BE LAME COME SCULPT WITH US FREE BASE TO SCULPT FROM: http://dl.dropbox.com/u/5004870/merchant_a_01.OBJ http://dl.dropbox.com/u/5004870/merchant_b_01.OBJ or use your own! Theme is JIM MURRAY'S ART TEEHEHEeeeeteet
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
Hi everyone! I saw a concept by a really talented guy called Mike Puncekar and thought it would be a fun quick project. I also want to learn and improve so feel free to tear me a new one! I'm sorry if I write too much. I just want to learn how I can be more efficient, faster and better in the future! Anyway so here it…