Overall, I feel there is too much contrast. I'd reduce the saturation of the brown, add a bit of dirt to the white, and reduce the direct lighting a little while boosting the ambient a bit. I'd also reduce the saturation of the mountains considerably while giving them a faint blue tinge to be more realistic and increase…
thanks for all the input you guys and sorry for the late responses (I dont have internet at home). About the 4 sides...my roofs are seperate object entirely. I thought it was a good idea to for cutting down the amounts of polys. My roofs are mostly jus 4 sided square...most of them but there are a few roof tops are…
I'm recreating the observation room from the movie Sunshine for UDK. Specifically this scene: This is what I have so far; still a long way to go but I'm hoping to make some progress this weekend.
I really like those roof sections. I was wondering how you have those mapped out. Like is the main roof part on it's own tiling texture, and the ends on a larger trim sheet, or do you have a section of the roof tiles that tile horizontally and the ends below... or some other way? I'm planning out a pagoda type scene, and…
I'm back. Sorry for the big pause but there were things I had to take care of. So here is a big update. Although I did not win in the contest, learnt a lot and realized couple of things. When I looked at the stuffs I've made for this environment so far, I could not really see the whole picture. I had my notes and sketches…
In the week since my last update I've been working on texturing my scene and just fixing issues that i had before. so the best thing to do is to list what I have done in my absence: Textured - Consoles ether side of captains chair ( added lights etc and materiel definition). Textured - Main Console, this is first pass but…
So I call this Ceruleon's Throne: Assignment was to create an environment for a game. I chose a world of warcraft boss room. Feedback appreciated! I've hit a roadblock and can't get past it. Also how do i get things to render in Maya in no lights mode?
A throne room based on the values and ideology of the Renaissance Roman Inquisition, I have just started working and have no pictures yet, but I am working overtime to try to get some on here!
Hi guys, 1 week ago, I start my first environment on UE4 for trainning. It's a realistic "dwarven Throne Room" and I'm currently working on the blocking. I'll update this topic every weeks to sharing the enviroment evolution. Feel free to leave feedback and advices it would be very helpfull !