Well, you say that... I downloaded and installed it, got the email with my serial number and everything. So I go to do the "Register via web" thing, and it has a nice simple website where you enter your registered email address, and the serial number they emailed to you. So I enter my email address and the serial number…
almost ready to wrap this up. Warped the glass noise around the etching and introduced some iridescence/hue shift to the mat, although it's only really noticeable in motion. The surface is also glinty, but this is not a super dramatic effect either. Dressed the scene out more and tweaked mats on a number of things. The…
Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…
That may be true but there are numerous benefits to artists having the ability to get feedback from coders. We make art and they make it work in game. Many people here are n00bs like myself and hence don't have the advantage of being able to talk to a team coder about what can and can't be done in game (particularly…
sacboi - Thanks for the comments! :) So your two questions, how i create welds and part numbers on the wheels Welds: 1- I create an editable spline manually or use the "Create Shape from Selection> Linear" in the Editable poly modifier which is basically the shape of how i want the weld seam to run along the model. 2- I…
Okay so I just baked a new normal map for just the shirt that had the UVs already packed with the rest of the models and there is not much difference in quality. Still the same 1k texture size. I've attached some images of the end result. Keep in mind that these are not really rendered images but rather just screenshots…
before you start working at all on that seagate hard drive, make sure it has the newest firmware on it, the 7200.11 model line was having problems where the firmware would lock all function on the drives after a certain number of boots. If you're assembling the machine yourself, read the label of the drive and compare it…
For past 2 months i heavily worked on dynamic destruction, i must say that it was fun doing that but its time to move on :) here what i got so far https://www.youtube.com/watch?v=7oL3PQVfWzQ And also here is my experience from using APEX and UDK What i tried and failed to destroy in UDK Can't destroy trees in UDK i tried…
Hello. Yes, of course. Here's the description of the situation and the solution I applied. First, I created low-poly and high-poly models. Because the high-poly sculpt was very heavy, I used only one instance of the objects for baking onto the low-poly overlaps and trims. This caused a problem with the AO map: on one…
@Dataday your discounting the last 20 years of multinational corporate business strategy. the whole point is that the system is broken and they are gaming the system. if tax subsidies were for small home grown industry you would have a point but thats not how things are working. the main players that can take advantage of…