Yeah the new UI is done in QT. So some of the panel names have changed.
"Modify Task" changed to a generic "QWidget". I had to add "return OK" to because of the more generic panel name. ( fn proboolean_Extract_pressRadioButton rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local…
Hey, I am an animator looking for people to collab with. Here are a bunch of concepts that I have as well as animations that I have done. I'm looking for people who potentially want to work on some of these ideas with me, either on the actual creation of the idea or furthering the design. Animation works. [ame="…
i never thought of the licensing tbh =\... there are a few things id drop too like the customising the characters...id like to c that in a racing game so i included it but i think that it would be kind of pointless, might be why its not been done b4..
Obscura is right about the range so trust him on that. I just didn't know if it would matter based upon whether or not the actual normal map is being used or not. But I think what you're saying is that the wrong value in his 3 vector is causing the normal map to be out of range from the start so that if he switches it to…
Check out my skins for the competition :smiley: http://steamcommunity.com/sharedfiles/filedetails/?id=680802428 http://steamcommunity.com/sharedfiles/filedetails/?id=679579987 http://steamcommunity.com/sharedfiles/filedetails/?id=675990620
M4A4 skin for the contest. 3 different color versions: 1) http://steamcommunity.com/sharedfiles/filedetails/?id=693270553 2) http://steamcommunity.com/sharedfiles/filedetails/?id=693271236 3) http://steamcommunity.com/sharedfiles/filedetails/?id=693272264