There's also taking a crit for the future. Often I'll get a crit, and I'll decide that while valid, it's beyond the scope of this particular one. I definitely keep it in mind and apply it to a future piece. But it may not be visible at the moment.
I would suggest reading thru a couple official archive file type recommendations from different archives and countries. Like this one; https://www.archives.gov/records-mgmt/policy/transfer-guidance-tables.html Screenshots of full pages (which I made a couple years ago) worked imo better than saved out htm, html files since…
Hi! I decided to take a break from 3D.I finished drawing the sketch a bit to put it in the final post in the future. 2D is still not my strong point (I hope to fix it in the future), but overall I liked the result
I was amped this morning, made sure I was up before 8am (2pm EST) to watch the live feed. But oh wait... I'm from the future and it's still the 1st in the US. Stupid future! Let's do this again tomorrow.
[ QUOTE ] and heres to a future without tubboy being a tool all the time. a future where tub just kinda chills out and blends into polycount society as one of us. [/ QUOTE ] Nothing like the group think ehh?
I'm planning on going to the character modeling class at future poly, I think it's taught by one of the Polycount members. Future poly in general looks really good for the price. I don't think it does internships/job placements though.
We tried this at the office recently and it is by far one of, if not the coolest thing I've experienced in VR. They absolutely nailed the atmosphere in this aswell. :) I'd love more of this in the future, like a lobby you can join with friends in. The future's bright for VR.
Here is my version of the Leather Maker. I made it look somewhat older in years to give it some history and a great story to tell. This was really cool to work on and light up. This was a great challenge and cant wait to see what the future holds for everyone that participates in these. Please feel free to give me feedback…
Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
tnx for replay i think in future hair card solution will be obsolete and out of industry and spline bases would be there instead,am i right? does for long time in future hair card method still would be used by 3d artists?