What's that Sound? O, its just a Juggernaut no big deal... Dev Update #10 Concept Maik worked on the Juggernaut one of the most dangerous enemy variants in the game. Easily able to wipe entire squads effortlessly if your not careful. Ashley worked on Patient 0 Jon further refined the HUD Bongani worked on vehicle…
If Sons of the Forest has taught me anything, doesn't matter if the joints are too close the multiple arms thing can work and it becomes an animation problem. A very good start.