@Shrike - Thanks for the comments. I cannot scratch the design and start over from concept, but I can fluidly change things and attempt to make them work. You make a great point about the barrel size, something I haven't noticed. Will address that. I must get defensive about the need of an ACOG on a weapon like this,…
Just FYI to everyone, I've changed the 3DS Max portion of the article to more directly address people's concerns; Now I asked a question in my last post about why CG artists have to rebuild CAD models before rendering them - do any of you have experience with this phenomenon? ZacD - I did read your post, I just modified my…
k so I added everyone to my contact list. 15 people so far which is a good number I think. I'll send out a pm and try to get everyones info so we can organize this a bit better. this is my list so far. almighty_gir BadgerBaiter Bonebrew22 Calabi ceebee danshewan daphz Hboybowen makecg Mask_Salesman MrOneTwo Nizza_waaarg…
thanks for the comments and feedback everyone, I really appreciate it! list of updates: changed the wall metal to brass as ZacD suggested and to match the concept more. completed left dome section single books prop and placement cleaned up and completed 3rd modular wall section (where camera is) with proper UVs/additional…
Nice little animation but I have a small point of critique... you have a nice weight behind the flail and his whole body emphatizes that, however the moment the flail impacts the tail seems very still. What I would expect is some kind of ripple (wave) going through the whole body because of the downward move carries on…
Would it not be easier to create a special sub forum specially for these people to hang out in, maybe just have some sort of IQ test to gain entrance to the rest, I would say having to reach a certain amount of posts but zacd proved you can do that without really doing that much. Alternatively we could just redirect…
ZacD has the right idea. Look at some lighting setups for product photography and you'll see that they are all usually variations of the same theme of a white backdrop and a couple of large area lights. I did this up in modo real quick. The idea is the same in MAX/MR. A couple of large area lights to cast soft shadow,…
thanks ZacD, will render it with shadows and better camera angle. ctrlZ- I don't really know if it is different smothing gropus, as I don't really have anything like that in Cinema. I can do smooth angles, but its pretty useless, cause i can't export as obj. Why do you think there is a difference in the back part anyway? I…
@ZacD @CptAlbatrossThanks for the feedback! In the next dungeon over which I am now working there will be holes in the ceiling for the beams of light. Just like at the very beginning of tes4 Oblivion. About the color temperature and LUT will try different options until I get a result close enough to the references. The…
i agree with all your comments... he does look way too human at this point... really need to think in larger shapes. i made some small adjustments in maya with some scaling for the eyes and mouth and to check the proportion of the head to the body with the features roughed in. i'll get everything tweaked and positioned…