Are you talking about mirrored UVs on stacked/offset islands? you should only need to flip channels if bake and render are opengl and directx(or vice versa)y-/y+ I've never had to flip the red channel.
Hello, again advancing in this project caballero doberman, learning anatomy y proporciones humanas y animales. Here my last advance, I am always open or feedback
Vailias, that's sexy :D max(x, y) means take the larger value of the two. In the case of max(0, y), it's basically keeping the expression to a minimum of 0 (ie, not negative).
Typically, an envioronment map is a set of 6 textures derived from the axis of your scene (+x, -x, +y, -y etc). engines or shaders use it as a lookup for reflection/refraction.
Hi SlyRipper, The turret doesn't work with a simple look at command since it needs two joints to orient itself. In order to aim it needs to rotate around two diffent constrained pivots. Y for the base, and local X + Y for the head.
Or just make sure that your normals are baked with a -y in xNormal. If you bake your normal in Max you're fine. If you already baked your map in xNormal with a +y in the normal, just invert your green channel in photoshop.
Polybend, you solved my problem! It was the constraints that was the issue. I had x,y,z constraints selected instead of just y and z, so the angle of my plane was going every direction. Now it easily snapped perpendicular to the edge.
I baked the OS with -y ( for Max; Cryengine) in Xnormal. I flipped it in PS to +y, and it works now. Mesh axises weren't the issue. Didn't know, that a flipped channel with OS NM causes problems due to tangent nm conversion. THX
The Green Channel on your normal map my be inverted, from Y- to Y+ or vice versa. i would work more with the high poly model, right now it looks undone. thats why your normal maps looks flat.
Looks to me that MR is using a different repair than the viewport so the normal map looks flipped. Not familiar with Maya, but you probably have an option to flip the green channel of your normal map (+Y or -Y) in the texture node or something.