Rejigged the Rottilo to deal with the anatomy a bit better but the back legs still don't look right, not equine enough. It doesn't look like a young version anymore though and the skull face is a bit more refined. I also tried retopo but I'm still getting a handle on it and it seems like there's so many wasted polys on my…
A Judaeo/Christian orc tee-hee... You do know that males are not born that way, but rather made? Might want to rethink the wang tip. Yea, I think it would look great without the noise. You have some pretty amazing painting skills no need to ruin it with some clunky filter. Areas of concern: The collar bone/neck/shoulder…
[ QUOTE ] ...why not make it right anyways? [/ QUOTE ]For the same reason I haven't modeled the crowns of her molars, because it's unnecessary work. I have a great deal to do that is necessary. There's even a fair possibility that much of the geometry of the hidden area of the skull will be removed. The hair is a soft-body…
Hi, AoPaul, "not to be mean" Oddly enough if your intent was to be mean I didn't read it. VFS grads on conceptart.org? that's news to me. They usually post on CGtalk. Hey, you gotta support your classmates. Team spirit. It's a pretty pricey course and the school is open 24hrs a day. If some of them aren't posting anymore,…
I distinctly remember Phantom Ganon's mask/face in the game having the visual impression of an animal skull that had been warped/compressed to fit over a human head, which made it both creepy and memorable. If you want the Phantom Ganon mask to really 'pop' more (for lack of a better word) you need to actually lower the…
This is looking a ton better already! the eye sockets and nose hole are lookin pretty damn good and you did a nice job for sure in the front and back profiles of capturing the volume of the skull. Crits: It could still use a little love for sure, you need a little bit more in the chin area, and the skull from side view…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
Learning enviroment art enough to get to a similar level of skill/knowledge as I am with character/prop stuff could easily be another 6 months or more of learning, and I want to get a portfolio together before that long and start feeling around for jobs. Back to my characters then. The Raven is going to be tedious as fuck,…
Ended up having to redo the axe because I accidentally overwrote the newer file with an older one while backing up. Skills. But that aside, I think I've finally reached the point where I'm ready to call the highpoly done! Every tool has surface detail that 99% of people won't even notice but I know it's there, lol. Looking…
Thanks for the replies everyone. I think I'll experiment more with painted textures... though not as many jobs prefer this skill over more realistic approaches. shrew81: Reference away man. moose: lol, now i have to add unicorns!! what's true: The drinkable water idea came from the d2 'well', although I'm not sure if it…