Wish I could help, jobless at the moment myself! :poly142: Gotta say, your skills with the English language should definitely help you out. No direct insult taken, by the way, just stating my general feelings on the "why isn't the US doing something". I believe it was your country I was reading about in a local paper in…
this.. Local Aligned coordinate system for subobjects. Verts and edges have local coordinate systems. Does this mean a reversion to the pre max2008 behaviour when moving subobjects in local coordinate system? cos that was better
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I think this is your problem. All rotation even world rotation is translated to local rotation. The more your biped moves out of alignment with the world the worse that problem will get. It is also easier to position the pieces based on their local rotation. For example -Y Local on bicep will always rise the arm regardless…
It does some funky things whenever the transforms and scales don't match up or aren't zero'ed out before you start. You also need to be very mindful of where the objects local pivot is and which way its facing. In animation the local pivot is king and needs to be taken care of. Most modelers don't give a rats rear about…
Sorry for painting the wrong picture. The only Starbucks in Mile End is the one INSIDE of the top floor of Ubisoft behind locked bars. Starbucks simply wouldn't stand a chance against the long-standing Independant Coffee shops. Cafe Olympico, Cafe Myriade, and Cafe Social, are commonly known as 3 of the best coffeeshops in…
Haha seems i need to make a more explicit tutorial! If you notice there is a swatch on the right of the local colour. Also there is local mode that displays the picker as the local colour not the lit colour. I find both are useful for different reasons.
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…
This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…