Could you use the highpoly to create a lowpoly eg remove all mesh smoothing and remove extra supporting loops? that might be the quickest way to get a good lowpoly of a hardsurface model.
That doesn't seem to work. I made an art post last week, and just tried adding #HardSurface to it. But when I click the hashtag to do a search, that very post is not listed in the results.
whats the best tool (around $500) for texture painting (both low and high poly, mainly for organic stuff but also hardsurface and others)? i have ZBrush, can't afford Mari.
Asura GuildWars2 fanart WIP. Still need to add details, enjoy. WIP1 [ame=" https://www.youtube.com/watch?v=G8evTH2mwRY&list=UUpW6R-a1sT8YF9YPUGADhmg"]Asura - GuildWars2 fanart - Speed sculpt - YouTube[/ame] Update#2 WIP2 Working some hardsurface in the back of the Asura.
Hi, I finished the armor bones, and I made a paintover to make the gold hardsurface, I'll made this parts in Blender I hope this shapes of the ornaments still works. Armor Bones: Paintover: https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d
The hardsurface/clothes are excellent, very well done! A few pieces of feedback - Face feels a bit blobby and not as defined as it could be. Is that part still WIP? - Back of the cape has some obvious symmetry/butterflying, can you break that up at all?
Hi, Rikard! Someone might give you flack for the impracticality of the breast plate, but this looks great so far. Her chin does seem a little recessed and pulled down too much, though. Really digging your hardsurface skills.
Started doing the hardsurface modeling in Maya. I gave the helmet more cushion between the helmet and her face. Hopefully another session and I can get this into zbrush and cleaned up a tad!
Started making the weapon,still screwin around with it gota make the hardsurface pieces in max DOES ANYBODY KNOW HOW MUCH POLYS AND HOW BIG THE TEXTURES ARE FOR THE WEAPON,WOULD BE GREAT HELP:)