Ok I have re-done the door way to make the building have a nicer profile and more detail, i also plan on sticking some slats on the door and a door kocker. Texture is just slapped on at the moment. Would anyone be able to tell me how i would get a tiling texture on something like the roof etc, because right now the texture…
Ok. so as of now ive got 3 doors (only 1 shown), and 2 doorframes. Ill be making two textures and apply to each with their own AO baked in. Using RGB channels for AO in UDK ill be able to switch between the ambient occlusion, while keeping the texture the same. so 3 doors 2 textures 2 frames.. essentially ill be able to…
Cabin in the mountains! I went with some friends a couple years back and can't wait to go again! :) There was a skunk at the front door about 2-3 in the morning. I went to the door, looked through the stained glass, and barely saw this little animal with a white streak going down its back. It heard me, "fumigated" the…
I would love a properly done locked camera game, or a camera on a very limited track. The problem is so few people since then have managed to do it right. Like Roo pointed out the environments need to be designed for the camera angle and it seems like so many games cooked up environments and then would place cameras as an…
Megancheung: If I were you I would avoid that situation altogether. It's better to retopologize meshes and then UV unwrap the low poly version. The problem with decimation is that the edges tend to get all weird. Unfortunately that means that even if you DID preserve the UV's through the decimation process, your UV charts…
Because I told him to try it out in certain scenarios. It is a cool technique in rare occasions. And in one of the examples I showed him on his previous helicopter it worked. That being said, we sort of tossed around the idea of him starting over and nailing out the basic shape, while leaving edgeloops that hint and where…
I think he means the port town, is floating in the sky, as in a sky port? This building would be anchored into the port? It's starting off pretty well. But you have some work to do. There is more to doors then just boards. What holds the boards together? How do the doors attach to the door frame? How do you open the doors?…
Hi! After the textures for the walls and floor I went to texture the models I had already sculpted before. For the door I just sculpted half of the stone arch since that part was to be duplicated and use the same uv's. Same goes for the pikes and the "hinge" of the door. This are the low poly models after bake with the…
Been trying to get all the props, like the door seen in the picture, textured and ready for a full high resolution Render. As you can see with this door, It is far from a smooth process. Blender has a wonderful tendency when "Subdivided" ...to over do it a bit. The top half of the door is the section that has been FIXED…