I find it even more interesting that someone called a bit of BS on him with this one http://forums.epicgames.com/threads/714965-Unreal-programmers-needed...?p=27081644#post27081644
http://www.gametrailers.com/video/e3-2011-nintendo/715143 specs on it from IBM: http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/
Hey! Looking better, but you're still not quite doing all the steps. I was also going to mention the small, medium, large principle but it has been excellently explained above. Instead I searched on polycount for similar threads to yours and found some interesting links where you can see how other artists approached their…
http://forums.epicgames.com/threads/718754-Unreal-Matinee-Help-wanted-non-moving-actors-when-playing-scene?highlight=matinee+animation some guy has the same problem.. the fuck is going on here.. my previous cutscene was setup the same way, sure it was on flat ground, but the actors and scripting and all was the same..
The best tip i can give you: Try them out. Like Zac said, some prefer working with a large one, some prefer a small tablet. Ask friends, or walk into a store (I think apple stores usually have a bunch of sizes as demo units) and feel what you prefer. If you're new to tablets I would also advise against buying a good wacom.…
Hey, I totally saw you! I was the girl in the green hoodie. Also, I think I linked the wrong thread. Way to make me plug my work in the wrong forum omg. http://boards.polycount.net/showthread.php?t=71915 The talk itself was great! Interesting to find out that the actual assassinations weren't a core element of the…