Does anyone know how to convert a Maya Personal Learning File to a Maya 8 file? If anyone has any help this will be GREATLY appreciated. Thanks in advance
I thought about splines in UE, but after reading your comment I won't even try that. Making a texture guide in Maya seems good to me, cause it has to be pretty similar to real life, thanks!
I have a quandary. I started a model at work on Maya 8.5. I emailed it home in MB format, but realised that its not compatible with my home Maya 6.5. Now the obvious thing to do, given that it is just a model, would be to convert it to an OBJ and then import it into Maya. Does anyone know of a handy app to do this for me,…
Over the past two years or so, I've seen an increasing proportion of Technical Artist roles that include something in the skills requirements about Python/Tooling. Can anyone give me some practical examples of what this is for? For example, a job might be advertised as "Unreal Technical Artist", but include "Maya" as a key…
Barajoun Entertainment in Dubai is hiring the following talent for upcoming CGI Feature Film, which would release worldwide. · Character TD Maya · Character FX TD - Maya · Character Generalist Maya, ZBrush · Senior Rigger Maya · Senior Hair, Cloth & Fur Artist - Maya · Character Animation Artist Maya · 3D…
I'm currently making the switch from Max to Maya. Is there a Maya-equivalent of Max's Make Planar tool? Basically something that will align poly/edge/vert to a single axis? Thanks! This is for Maya 8...
*Is it possible to export a model with Maya Shaders from Maya 2012 to 3ds Max 2014? I'm working on a project client needs the model I created with maya shaders (rendered in mental ray to be exported to 3ds format). There is no 3ds export option in Maya. I attempted to export the model to fbx format, imported to 3ds Max,…
Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…