This is an old thread I know, but I want to add to it as it is a great idea of a scene. Would love to se a remake of this with current technology. The scene looks very promessing, great job especially on the details. I had a darkroom a few years ago and was very active (nerdy) about how to develop and such. I would…
Hey guys, i have been testing with specular/Gloss for the metal but i don't get the result that i want. I think i missing something. Poopipe, when you told me about add a value around 150 where i supposed to be added that? I substance i can add just max 1. I was wondering when a person creates something like this, Which…
I'm a woman, so bro is inaccurate. I could use subdiv, but I don't think it would make a whole lot of difference at this resolution. I have a bad habit of getting distracted with details too soon, so I've been making a point lately of using a low resolution to force myself to focus on what I should be focusing on. Plus, as…
Currently touching up a tree-house environment, done for a past old bi-monthly entry. Brought it over to Unreal. Working on increasing overall fidelity. Fleshed out the back side of the house/island some more. Updated the Artstation project with a short turnaround video: Tree House. I want to break out and polish those…
I created a dotnetcontrol listview in a rollout, and I want add some click event for each list cells. Like the event on pressed do for button, when press the button, executing some other functions. My listview: dotNetControl xx "System.Windows.Forms.ListView" width:600 height:300 Is that possible to add a control button as…
Just to add the one on the left is smaller in circumference to the one on the right, any tips on how i can remedy the pinching? at this point i am thinking of starting the columns again from scratch :|
Updated a bit, but will look at it tomorrow and add some more stuff https://www.artstation.com/mikerusby99 I do have better renders for some of the cars, so will add them rather then screen grabs just realised that most of my good work was buried in the site and that was a bit dumb, like the Outplay stuff, which is really…