i'd like to see them transition towards the more classic dooms. having a horde of imps knocking at your door was way more scary than the closetmonsters. oh and the sounds. you could always hear there was monsters around, but you couldn't find them until they dropped down. and only 1 cyberdemon was lame. the previous dooms…
What I mean is that Doom 3 environments (the most typical techbase ones) are built from prefabricated pieces, elements, of metal or concrete. Such as floor plates, or wall panels. A lot of these are quadratic or rectangular, because Doom 3 used tiling textures (well, materials) with sizes such as 512x512 or 512x256. So if…
Hi everyone My First Post on Polycount :) Personal work recently done!! 2 Tris Old Metal Door Quixel suite Texturing & Normal map study !! C&C are welcome
Sweet door, love the style and detail. I agree with elementrix on the removal of bricks, also i was thinking maybe have some random concrete all the way around door all damaged and banged up. Also yes wires plz :)
Hi! I recently made this little environment for a door themed challenge at University. Here are the final renders, presented in UE4 Flythrough Video https://youtu.be/0ath-lMBuC4 model You can view it on Artsation too :) - https://www.artstation.com/artwork/Bm5XBk
Doors need two hinges to be able to swing :) Also you need a door frame for the hinge to be able to pivot on, Here's a quick example It's optinoal, but will add a bit more detail to your model.