I will be on later today (Thurs April 7th EST) look me up on X-fire (Hunter0001) in case youre online and ready for a game.. LOL.. if not, Ill check the "nibbler" server throughout the day / evening for some Polycounters to kill.. er play with..
Tvi, just go ahead with what you have atm. Decide and I am sure all will be fine with it. In the case something needs to be added/adjusted to the competition, it can be done quickly. Today is 7th already! Alliances and collaborations need to be made :D
Damn this program is starting to looking appealing. The hard surface work here looks more efficient than with Zbrush. I'm probably gonna raise the 7th level of hell for stating that but I could never get really good results doing HS on Zbrush.
Due to the Nov. 7th Source SDK update I'm no longer able to compile my characters because of this error message I keep getting: ERROR 'EXCEPTION_ACCESS_VIOLATION' <assert: 1> The Valve wiki says this error has something to do with the $shadowlod command but I'm not even using that command in my .QC file so it has to be…
I'm animating a bouncing ball using the squash and stretch principle. When I scale the ball for the stretch or squash part for, say, the 7th frame, it changes the shape of the model in the keys before it into the new scaled shape. I just need it for one frame. I'm using Maya 2014, and I don't know what to do.
Been a while... After about the 7th time relighting this for the new "completed" items managed to obtain soft shadows in marmo, idk how but i love it and this is kind of how i want her to look like with the pinks in the pit/shadow/indented skin. trying an idea for a style for this so it will be a bunch of updates like this…
3th and 7th the proportions are off. 5th is the most classical thus most boring. I like the the 1st and 2nd where the 2nd has the most "realistic style". The 4th is also cool - 'goblin with shark teeth' and with the 6th you have 'goblin with metal jaw or part metal/flesh jaw'.
Lovely cat! Imagine the boss in your company stomping in the artists studio saying "Ok our next game will not be "The 7th Wizards Cauldron" - a Massively Overrated Online Multiplayer Experience, but we will head into a totally different genre "Sparkles the Cat", COMPRENDE!" Ok, that would truly be a test for the game…
Those 5th and 7th naga concepts are gorgeous! the Lina/Antimage ideas are interesting but i feel you could totally push the shapes to be much stronger, as the silhouette seems a little weak/too focused on small details right now. All in all nice work! good to have you here.
Thanks everyone! Unfortunately I can't come back to this peice until after August 7th as I am going away for a weeks time. I wanted to get in some good time with it yesterday but we blew half the apartments power last night and the fuse box is in another suite. :\ Until then...