why would anyone buy games new when they can get them slightly cheaper used? money money money. 60 bucks is too much to pay now days. we're also looking at 70 bucks for next gen. when will we stop being idiots as an industry and see that we're going down a fast spiral? If anyone ever brings up, 'games used to cost 60 bucks…
What I Offer: * SFW or NSFW artwork * One or multiple characters * Simple backgrounds * Cell Shading coloring style Pricing: * One character * pfp : $60 * Bust-Up: $60 * half body : $120 * Full-Body: $180 * II also do vrchat, vtuber model, comic and animated videos so please DM me if you are interested. But before DM me…
Alright, point taken. That doesn't mean there aren't other options that haven't been thought of. Crasong: "Would people then shell out 3 bucks to play a game that should cost 60? I just don't see how micro-transactions work out for these types of games." That's the thing, you're looking at is as a sale per copy scenario.…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
Really? I'm neither for nor against used games. What I'm against is publisher/dev behavior in response to it. I keep hearing that buying used takes away money from the developers, it's no more than a used car takes away money from Ford/GM/Chrysler, no more than buying used furniture takes away money from Lazyboy, and no…
Here is my little brain fart/saopbox... How Digital distribution can kill the brick in mortar stores like gamestop with out killing game devs. The key is resale. Take a systems like steam where you can buy games digitally, and allow people to sell their game back at percentage of the rate that the game is going for at that…
I agree, that is a bit more 1930's art-deco meets 1830's steam punk. I don't see a whole lot that says 1950's. In the 50's they where heavy on "the future" "the jet age" sleek designs that would later inspire the "rocket/space age" in the 60's. The US was largely untouched by WW2 and didn't have to focus on reconstruction…
Eric, Thanks for the vote for legit, I really don't understand why a lot of comments are on my writing, but it appears to be the price for being long winded. Thanks for your input and follow up, the color scheme of warms with diffuse glows for hero header and footer images is a personal choice of pursuing warm earthy…
60 fps footage of Guilty Gear Xrd : (requires Chrome set to 2x speed, played from the actual Youtube page of the video) [ame=" https://www.youtube.com/watch?v=ylcxZZ20Omc"]60 FPS! Guilty Gear Xrd Gameplay from E3 (Offscreen 1080p - 60 FPS) - YouTube[/ame]