This is pretty much my first game asset to create and publish on the web, So go easy on me. I have textured it in Substance Painter and Rendered it with EEVEE in Blender!
I'm having the same issue. I have a 32" 2K monitor as my main, paired with my 4K Cintiq. Glad to hear the issue is being addressed, as I really love Marmoset Toolbag 4, and I'm looking forward to diving deeper into the texture painting tools.
So I finished the high poly and bake aaaages ago. The texture has gone through a couple of iterations. I'm doing my third try at it at the moment (along with a bunch of other things, I've told myself no subd work until texturing done) so I thought I would post it here and maybe get some input on the texturing. This began…
Kat - ocean dream. A bit of summer mood in these winter days. . This work on artstation:
https://www.artstation.com/artwork/Jl96rz . On YouTube you can see the whole process of sculpting. https://www.youtube.com/watch?v=fH005EFg-4Y&t=3s . This is a lowpoly character for use in a realtime render. The polycount of the entire…
Hi everyone! I'm working on a reference pack for the Liebherr R9800 mining excavator. After spending weeks gathering and organizing reference images from various sources, I wanted to share a preview with the community. The pack is organized in folders: exterior, engine, cabin, undercarriage. The idea is to save hours of…
Hello, this thread is for two separate but related questions. 1. Here is a machine gun model that I will use in a first person shooter. This model has quite a bit of geometry on the inside, but this is very small things that will only be seen when reloading, so I don't think it warrants that much pixel space in the UV map.…
Gigapixel Gigapixel is only upscaling. so from 2k he get 4k photo for the source for scans that's all. Not to be overly jumpy on anything AI. But i get that people see AI and associate zero value to it
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Thanks, I really appreciate the detailed feedback! =)@Eric Chadwick You're absolutely right about the striations, that’s something I’ve been working on improving. My initial pass relied too much on surface noise, so now I’m focusing on introducing broader, more directional layering to better match sedimentary formation. I…