This should make a pretty good portfolio piece. The arms are too muscular/defined Navel and crotch should be lifted quite a bit, I think the navel is supposed to line up with the elbows if the arms are down. Make the waist much thinner, the girl in the concept is a twig Take a look at the area above the breasts, the girl…
next project! I asked allison theus whether i could sculpt one of her critters and got permission :) i decided to go for one of the "Fu"s ! Snow Fu! so i created some huge ref sheet for a lion containing quite some anatomy. If anyone can use it feel free to download! --> big ref sheet (7mb)…
the anatomy is interesting. I can see you took real anatomy and tweaked it to make it more unique and creature-like which is cool. i guess id say his muscles are way too defined as it doesnt feel like he has skin and fat, etc. also his teeth seems to have the same textural quality as the anger ripples on his forehead which…
Don't give up, it's a tricky thing to do. Just keep observing and trying out. Look how layered this kingdom hearts hair is, lower layers are darker than the upper layers. That helps giving it a bit of structure and defining the shapes a lil better. Otherwise it'd look messy! Why don't you try making a single strand with no…
Great stuff Katia! Really love those Zbrush shots of her face. Minor crits - in the close up head shot, I think the sclera part of the eye is a bit too white and the edge of the iris colour is a bit too defined, a bit more reflection might help as well. Also in the high poly the fingers look fine, but in the rendered…
Lupi: Thanks mate :) Samcole: Yeah, with photos generated from the displacement maps you can get some nice forms. One thing I can suggest is that you try to use photos that are relatively free of noise and ones that have well defined forms. Sometimes, you can also use the blend if tool and remove certain brightness values…
Thanks for the paintover, It really helped me figure out the perspective on the feet better. Its funny you mention that both the images kind of had the same bondage theme, I do that so I have an excuse to have really defined muscles straining, just so it is easier for me to practice anatomy. I could turn it into a series,…
Update! Thanks for the crits guys, I kept a lot of that stuff in mind when I was tweaking. I did the horn material style in a sort of scarab shell / petrified wood style I've wanted to try since seeing it in a DS2 sculpt. It may not make sense for a statue necessarily, but it was an opportunity to practice defining…
Metal is defined by how reflective it is. The M4A1 has an oily metal sheen to it. Right now, your spec and diffuse combo is creating a very stonelike rendering. I highly suggest that you remove your diffuse map out of the equation right now, and focus on your spec to start. It looks to be to low contrast and to low of a…
nice geometry and i like the distinct lines in the armor. i think you should really work on the wrinkes in the cloth on his cape. mabye try using the pinch brush to make the creases more defined, and use a smaller standard brush on the bits that stand out in order to make them look more realistic. and perhaps change the…