It was harsh a bit actually but tried to not get personal and faced the main point :+1: started to design something again by having fun, I will update the portfolio
Dear Community, You voted and we listened! So as promised in our forum announcement please find below a link to our DEV VIDEO on our Weapons and Hit System. [b\ADDITIONAL DETAILS:[/b] This video is best viewed in 720p for maximum quality. Show your support and help us get on STEAM using GREENLIGHT ]Vote for us on…
From what I remember in Feng Zhu's videos he typically uses a hard round brush with 80 - 90% opacity, and basically just grabs whatever color/value he needs from his Swatches window or from another part of the painting. Basically he thinks like he is using real life opaque paints with real brushes, which would be…
2 weeks of blood, sweat and toiling at the computer and heres an updated showreel and website: https://vimeo.com/83732284 http://www.nickpeckham.co.uk/ For myself and so others know Im aware of it these issues: To finish the Hangar piece I really think I need to make some of the textures have more dirt and wear on them…
I have been retopologizing for the last few days. It's getting hard to understand what is good and what is not. More specifically I made a retopo of the torso which is giving me a lot of trouble. I retopo-ed it my way then I saw CG Cookie's topology tutorial and tried to retopology it their way. I made some changes to the…
Hey guys, here with another update on mine and Lukes Throne room. We now have allocated a day or two when we will be working on this alongside with University projects. When looking at the updated images you will be able to see that we filled it a little more as we felt the blockout was looking quite empty. I also created…
@pior yeah for sure, there are a lot of things you can do with modern lookdev tools like Toolbag to get a very good idea of the final result before you even think about lowpoly/uvs/bakes. Personally I throw updates into TB throughout the process, similar to you, that look something like: * Blockout for major proportions *…
Thank you so much for giving me this great advice and yes I also come from the friesepoort and went to the NHL after ;) . As it happen to be, I was just updating my artstation account after reading the same article! I only had a couple of artpieces on there because I was too focussed on my website. So now I'm trying to do…
I completed the high poly sculpt and now the model is ready to be retopologised as a game asset. Ill admit, it took longer than I expected. Some renders below: Some difficulties arose from trying to make the braid modular; As far as I know, Zbrush doesnt have any equivalent of 3ds Maxs instances/references and becomes a…
Those frames and gradients are so 2007. ...Okay joking aside though, the first thing I thought of when I looked at your website was seriously the 2007 Xbox 360 dashboard. Or the 2008 Update, maybe. It is 2014, this look isn't considered clean/cool. It looks gaudy and outdated. Clean up your buttons, and do an update to…