@Tiggis I agree, I think ill leave to texture to substance painter. @Kanni3d I had grabbed a sample from the picture above and made an alpha but it looked like junk. I'm fine with trying to make something similar in substance painter. I guess my main concern is how to create the slight indents in the grip that contain the…
Guys, I want to share with you a set of 3d high-quality models for professional work with 3D and concepts. I myself use such things for myself and I know how much they can be useful and speed up work. I am very pleased to see how my sets are used in real projects and help people earn money! This Gothic wall enter group kit…
Yeah, I said I am not experienced in that area but am willing to take a shot at it. The client has confirmed that its for unity. So if let's say the particle system is better for this, wouldnt this be the devs work? Also since its a TD game, do i need to rig the towers? using joints and skinning? or is there a simpler…
Hello, Eric and Mark. Thanks for your tips. And, Mark's tutorial video is so great :-) About the missile hole, some of them will be filled with missile while others are empty. This is my reference (I am not going to make it exactly same though): And, this is what I've made so far Red area is where I put the missile…
@Ubuska Looking Nice keep up the good work =) . Just curious the main skull in the center of the door, is the skull supposed to look complete when the door is shut or does it contain that split in the middle regardless? just figured I'd ask. I thought I had a good Idea by starting with a floor texture but a friend of mine…
The desktop player has to contain the entire engine and stuff. For the web player, the engine is bundled into the plugin so all it really needs is the content of your game. So the desktop version will always be bigger than the webplayer of the same game. That said, I think the engine (for the web player, at least) is only…
To be fair, its typical for contest owners of such a nature to contain such clauses in their agreements where they get to use your submissions however they please so long as full credit is given and appears as clearly as possible on the work in question. [EDIT: Stinger88's reply, great timing!] My previous replies should…
It doesnt crash max but the script itself crashes I assume, because it comes up with the box containing all the code and gives me all kinds of error messages. Often times when I load scenes all the images in the shader itself are gone as well as all the image the shader uses in its UI are white squares and other issues,…
Well, usually you have a high poly mesh with nicely rounded edges (when using something like turbosmooth) and all the details you need and a low res mesh. The normal map contains alle the nice detail from the highpoly and transfers it to your lowpoly. There are tons of good tutorials an breakdowns for this. For example,…
Hi guys. Both of those links contain some really useful information! Thank you so much. Here's my first attempt. Let me know what you think. Bear in mind I've been using 3DS max (and 3D software in general) for about 3 months. Any criticisms would be welcomed on how I can improve. I've foucsed on the walls and the floor so…