The third picture is certainly looking better. I would take it even further in the direction your going. Meaning make it even more matte, and less specular. For both the brick and the soot. I think if you can visibly see the highlight on the soot, its too glossy and too specular. I realized i didn't explain very well what…
Hey guys, thanks for the crits. I've been slowly chipping away at this over the last couple of weeks. I switched over to Marmoset for screengrabs(wonderful little program, try it out if you haven't). Can't seem to get the glass to work properly though. Yeah, the maps are pretty big aren't they? I could probably downsize it…
Your doing phenomenal. Just exquisite from where I'm standing. Your use of warm colors and the feeling is overwhelming and definitely keeps me on my toes. The way you painted your materials is doing very well, metal, cloth, and skin. But, I've begun to notice some issues. One thing is that your trying to duplicate the same…
Darksiders styled art tends to be heavily diffuse-powered. Id say if you want to use a photo to get the gritty details, I'd get rid of a lot of the noise and focus on getting large, readable shapes. What your wall is missing is the "I'M A FUCKING WALL" that is present in darksiders walls. Your sculpt seems like it had very…
This is something max struggles with. Sorting opacity maps especially if they are stacked takes forever the more transparent pixels there are on the screen the more sorting it has to do. It's always faster to do it with geometry rather than opacity maps or reduce the number of trans parent pixels by cropping the geometry…
TIGER BARB early concept art pre sihouette study Anvil Hill AHC-242 Tiger Barb and variants The Tiger Barb chassis, chassis ID# AHC-242 is one of the more interesting vehicle concepts thought up by Anvil Hills engineers. Developed to mobilize their 120mm AHMGG (Anvil Hill Massive Gatling Gun). This craft can be tough to…
Hi, I'm actually doing the modelling of the cars for rumblesushi, so I've joined up so I can talk directly to you. First, hi again and thanks for your replies. I'm working on adding lighting and also adding some more hand drawn elements. I've used some AO on the Lan Evo. I just used a sklight and a target direct light (as…
Eek! A lot of replies =) , thanks everyone! I've been trying a variety of techniques, it depends on what kind of rocks you want of course. Usually I create a tiling texture by baking out a sculpted mesh or even use crazybump for it, combined with a normal map painted by hand to get better geometry feeling and less…
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
I guess its finally time to start a own thread of this project. I will update this thread a few times as improvements are made with the content and with the framework. link: http://www.renderhjs.net/portfolio2k9/dmo5/ 2.07 MB of which are: - 80 KB initial flash movie load, - 2.00 MB textures [40x] & 3d models [15x] . The…