Doing great this year! So far lost many pounds and walking about one to one and a half hours a night, light weights three times a week. Modified atkins style diet. I gave up coffee!!! No more 15 cups a day, the headaches and withdrawals were incredible though. And back itno doing skins for UT2003,04.
Hm, i just export the low version and modify that in max untill have what I wan't. Ror is probobly talking about the issue that we older system owners are running into. You and your silly blazing fast system! However, i just wrote a quick little tutorial for beginners... http://www.sean-mcbride.com/tut/zbrush_tut01.html
I mean any mathmatical way you can create higher values than 0-1 will work. A lerp is the best solution because it's 1 instruction on the GFX card (Mult+Add). You can get more complex results by using fresnel to modify your specular power but a lerp is pretty much the bread and butter of mixing values.
Ben you could probably use the Edit Normals mod, then use RTT to bake a normalmap. But Autodesk didn't really do a great job providing options in that modifier, like there's no soft-select. I think it'd be horrendous to have to rotate all those normals one by one. Hey CB that's pretty cool, I like the hatching on the globe.
just by typing directx .x max export in google, I found that : http://msdn.microsoft.com/archive/defaul...maxexporter.asp for the previous project I worked on, we were using .x too and had an heavily modified version of the XSI .x exporter, maybe el gwotto can help more, but maybe google can help you a lot too...
Species files are different. When you have a species file on the client and not on the server (the most likely situation) you'll get kicked with "incompatible game version". It's all good when the server has and the client hasn't but the other way around will prevent you from joining. AFAIK nothing else short of modifying…
Depends on the engine. Vertex color is very cheap rendering-wise, so it's an easy feature to implement. It's a little tougher on the artist, you have to subdivide your meshes so there are enough vertices in the right places, but it really isn't too hard. Max lets you easily bake lighting into vertex color (check out the…
Celery has a -2 fatness modifier if you want to slim down quickly. On earning money, I reccomend bartending over forging and definitely over wood chopping. It's easier and you get money faster. Once you've got your artisan level, you'll have enough to buy yourself a nice shop and then you'll be set for life.
Look into floaters, as you mentioned you don't want to model each groove and solve its topology shading errors. If you want to give zbrush another shot, try using masks instead of sculpting right away. mask in the grooves, blur and invert when the selections look good, and use a soft brush or a deformation modifier like…
Welp i just spent 2 hours and have no idea what I'm doing but i think it's definitely possible, either as an app or evwn as a modified html file, with an input option added to a normal marmoset model's html Heres the like for the marmoset script that's inside the html's http://viewer.marmoset.co/main/marmoset.js Good luck…