Sorry about the double post. I added some detail textures for testing and changed some values around. The detail texture is just a test at the moment, if you can even notice it, heh, but I unwrapped all the pieces knowing I'll be doing this in the future. Yay workflow heh
Hi guys! Thanks Chantel-sky! I think I finished the texturing, and I had some fun posing her: Summoner rift integration: I hope you like her! Just wondering if I have to add a 3d model for the flying spheres :poly121: CU!
My fortress was destroyed by Egendesor, the giant cave toad. Though wounded by my hounds and vomiting constantly, Egendesor wiped out all but one dwarf. Despite her entrails leaking out Egendesor harassed the last brave dwarf for three months before succumbing to her wounds.
The 3D models that I posted here were not based on her. But you know... asian face But since I suck at it... a lot of errors made her look like alien... >.> Any studio want an Alien modeler? I will give you goofy head for sure (j/k).
Beautiful work! A few minor critiques; The ear folds should be more well defined and her lower lids are too thin. Also, the brown rolled up...leather (?) behind her is too perfectly circular, its shape should be more affected by the object squishing its middle and gravity.
Thanks, Richard! The tools look completely owesome!!! I believe this plugin is much more stable and well optimized than NEX which often leads to a modeling process lags and even hangs(( And... what will be a price for a final product (at least roughly)? $168 for NEX seems to me too much :) )
hez using it as a tutorial ref. Guys, instead of being douche bags can you please be a bit supportive and wish him luck? I soo wanna see where hez going with this. In the mean time, it doesnt hurt to declare what one is up to, or what he is about to do.
Interesting proportion , hip area is real nice , she could lose her head with such thin neck also breast are definitely wrong, tight form fitting clothing wont allow her breast to melt like you have them , maybe check some latex clothing for reference
I think it depends a bit on what you want for the final look, but since she is pretty curvy on bottom (and has an almost human-like posterior) you might consider bulking up her upper half to give her a bit more of an hourglass shape, if that's what you're going for.
This could be you interpretation, which is good so far. In my opinion her face looks a bit more close to an african girl than an european ( I guess that's where the whole full metal anime is based on) her jaw even in the anime looks wider a more rounded face.