Is there any obviously reason when I bake the ao hi to low poly the bake looks like it has hard normals. Both hi and low meshes have smoothed normals where required. I've played around with the AO setting in marmoset. But nothing seems to correct this. I'm exporting from Maya via fbx. All other maps bake fine Any ideas?
I want to implement a Hollywood character ejection effect (https://youtu.be/SiO3vCBNt_A?t=178) on my templates using texture procedures in Blender. Can you please tell me how to export this effect to FBX or GLB?