There's a few tricks around: http://forums.cgsociety.org/showthread.php?t=336096 There's a script at the bottom of the page. Or "Duplicate the original object. Delete the UVs on the original object. Gator the original object to the duplicate and transfer the UVs. Gator is placed in the modeling portion of the stack by…
Hey Cholden thanks for getting back to me so quick. So basically I set up a brand new scene with all default settings. Subtracted out level space, added a single UDK mesh, and added the directional light. I then built the lighting and it goes straight to black. Here's pics. I'm guessing Im just missing some sort of check…
Did you try flipping the green channel? I don't bake in Max so I have no idea what settings does it use, but in Xnormal you have to invert the Y setting to make it look correctly in CE2. If Max uses the same settings by default, then that's surely the case. Eric: Yes, Crytek recommends using PolyBump. However, with the…
Keep the contact stuff. Make the top frame MUCH smaller, or don't have it all, because FRAMES ARE EVIL. http://www.html-faq.com/htmlframes/?framesareevil http://apptools.com/rants/framesevil.php But anyway, now that I have convinced you to not have a frame, you will still want to make that masthead smaller. Why? At my…
Oh, I've tried both Maya, Max, Blender as well as Modo :) The quality of my other stuff doesn't compare to the stuff in this forum though. So I was just hoping to show something different instead of something amazing. But yea.. I know the default 3d packages.. my sense of form and design is just very shabby.. and Im trying…
Adam, Solar: Max Help -> Search -> Walkthrough Navigation. The section on "Using Walkthrough Navigation" explains what it is for you Adam, is it really so hard to just press F1 and type one word? Gordon: I'm pretty sure you can change the "step size" increment ( [ and ] keys by default) when in Walkthrough mode, so you…
Oh, nevermind that ,it is OK :) A more perfect solution is to rework the action so it uses a clean black and white render of the UVs as a base for the layer masks. Such texture could be easily created using TexTools Another possible solution is to add a layer style with "inner glow" set to the default normal map color…
Looks like you can download it here. An explanation why it wasn't included in the install. https://pixologic.com/zbrush/downloadcenter/zplugins/ The plugins listed below are not included in the default initialization of ZBrush 2021. These plugins have had limited testing and could contain potential bugs. Please save your…
@SimonKl Thanks for the paintover ! Indeed it helps a lot :) And yeah the texture on the door is just placeholder. Took like 10 minutes to just change the gray default mat to something woody and a basic handpainted heightmap just to get a general feeling. Here are some doors refs I gathered to show the kind of ideas I was…