It all depends on where you ordered it from, if it's from canada or the u.s its just a licorice-like tasting liquor, if you were somehow able to get it from france or the czech republic then theres a good chance there will be actual traces of woormwood. As far as halucenagenic experiences, I wouldnt be able to tell you,…
NO ONE FUCKING CARES will wants me to edit this, he was standing behind me whne i put it, so it was more of a joke.. but he's correct and it may turn his thread into a crazy flame war or some other junks. so don't you flame here! its all cool i love sini, he's my very on ethnicaly blended sidekick
I Like it alot! Brings back Homeworld 2 memories! As for the logo. I think you should ditch some of the photoshop blending options. A logo is usually pretty simple without alot of detail. Lose the Bevel and Emboss on those black letters, make it simpler so that it reads good even if its small (for example if its on the…
Really liking the curly things, I'm looking forward to the finished product! The grass looks cool, but I think It might work better with the lighting by using altered normals, I reckon It'll create a softer blend between strongly lit and darker clumps of grass. (source is http://wiki.polycount.com/wiki/Foliage, has tons of…
You have a compilation error, seen in the bottom Stats window. That big red icon means it's not compiling ;) Set your Blend mode to Translucent, instead of Opaque and it should be fine. You'll also notice that you lose some of the texture inputs once that happens. Depending on the decal, and your method of lighting, you…
remembered the name of the book for facial animation! its called Stop Staring by Jason Osipa, goes really in depth into facial rigging/animation/blend shapes etc.. [ame]http://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0471789208/ref=sr_1_1?ie=UTF8&s=books&qid=1276891316&sr=8-1[/ame] great resource.
Depends on what game engine this is for and what kind of mapping it supports. Can you use decals? Can you use vertex blending? How close does the player get to the bldgs? Flight sim, racing game, first-person shooter? For a mobile/iPhone/iPad game? For the web? For a console/PC? Some tips here.…
GIZMO a manipulator is something else i'm guessing it's a throwback to early versions of max when you didn't have such a thing. Makes people feel more at home now if only Adobe would learn from the need for old school familiarity, and add a button press to get brush blending modes on the right-click, PS CS3 would be a work…
[ QUOTE ] a free Nixon watch. [/ QUOTE ] Grrrrr - Nixon watches are sooooo much better than my company t-shirt, game soundtrack and copy of the game! I feel blessed for these small perks though...at my last place we didn't even get a copy of the game each - just one for the company shelves! That's probably for the best…
Well done man! I like how the mutated hand looks like it mutated from a regular humanoid hand (the little spike looks like it used to be the thumb). If you add a specular levels mapping, I'd like to suggest that you make the bloody areas catch more light to give a liquidy effect, since it looks like he's still bleeding.