Well, texturing using PS's 3d mode has been somewhat frustrating yet a generally interesting experience. There's a lot I wish it could do, especially with PS's excellent layers system. The 3d mode leaves a lot to be desired yet I was able to get some use out of it. Like Eric mentioned, the controls are pretty clunky…
I'm going to use a work flow I'm familiar with in the industry. Model and UV all the assets in Maya. Use tile-able textures, (I'm going to try a new method here and create my tiles in Z brush not in PS. Though I may resort back to PS for some things.) Then I place all the assets in Maya and bake out shadow maps and a few…
SATA drives will be a bit faster but not by much unless you installed 2 or more in a RAID stripe which roughly doubles the speed of the I/O. The drawback is the cost of course, but also that if one drive fails, the whole volume does too. RAID-5 is a good way around this because one of the drives serves as sort of a backup…
Years ago this might have prevented or at least delayed my move to Blender but the underlying main issue with subscriptions is not resolved: as soon as you stop paying all your workfiles are effectively unusable. Might not be such an issue with e.g. Photoshop because there's always a compatible solution available that lets…
Yea I just made a thread on the UDK forums a few days back asking how you do this, and the RDR-horse thing was one of the examples I brought up. I love how you can see each of the leg muscles contracting. Such a trivial seeming effect, yet it looks so amazing. I think the 1st time I ever saw the effect was in Uncharted,…
Normally if I work from home it is because I am sick but don't want to take PTO or lately I have been home here and their to help out my wife with the baby. Other than that I try not to take my work home with me. I do however work on personal projects pretty often. We use VBS2 at work (ARMA tailored for simulations) and…
While the single channel curvature/detail map/whatever you want to call it is sort of a pain to work with, and I would generally recommend baking out a multi-channel curvature map, you can split the content with the single channel map. What you need to do is make two copies of the content in photoshop, and then use a…
perfectly sensible SSDs are a lot faster so work great as working storage but as I understand it they're not great for long term storage (it's been a while since i researched their reliability so that may have changed) - they're also very expensive compared to conventional disks I don't like having too many disks in my…
As far as the engravings go, I think using CrazyBump or nDo should work fine for you. I did a similar revolver not long ago (1851 Navy), I finished a standard/unengraved texture and was about halfway through working on an engraved version. I unfortunately lost the .psd and .max files during a reformat, but I was basically…